►MrJerM◄
Mid-Carder
Joined on: May 9, 2013 16:42:53 GMT -5
Posts: 94
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Post by ►MrJerM◄ on Jul 1, 2014 14:29:54 GMT -5
Hi. I tried to animate again, Made a few stuff to really try too get into it. Need to work on reactions...
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Post by Wrestling Prophet on Jul 1, 2014 15:13:24 GMT -5
Nice, the first one really seem to have no reaction, but the second is better.
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Post by /X Metal Sorenges x "Mac Oh J~ on Jul 1, 2014 20:01:28 GMT -5
It's good to see you slowly making your transition back into pivot Zick. The anis here were pretty basic from your standard but they weren't to bad for what it's worth. The first animation was good easing back into the scene. At the beginning the squat look quite nice but it would have flowed significantly better had you brought the red stick's arms farther back in maintain consistency and sequence. The diving splash itself was stiff which generally has it's twists on things which is fine.
The spacing in mid air was ok, it was choppy which is completely satisfactory. The impact wasn't exactly up to par but I like the reaction from the orange stick but the red stick could have been better. The second animation was very nicely done imo. I really like the bend from both sticks and the takeoff was very fluent, smooth but it was a tad floaty in mid air. The impact and reaction is where the ani lost it's lust a little but retrospect, welcome back.
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Deleted
Joined on: Apr 19, 2024 15:42:38 GMT -5
Posts: 0
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Post by Deleted on Jul 1, 2014 20:12:09 GMT -5
Zick waddup waddup!
I can definitely see the rust here. The first animation was simple, yet it did the job well. The lift-off was missing a jump he really just fell off the rope. The splash itself was quite choppy and he didn't really get enough momentum going for you to space it at all, the legs were pretty stiff along with just about every joint in mid air. The reaction was pretty uninspired and could've used more easing as well.
The second animation just had a nice smoother flow than the first. My main issue of the second, is the floatyness/lack of spacing. They pretty much just drift along and it's very unrealistic and not realistic to the move. The movements were quite simple, the kneebend at the start could have been more, along with the stiff arms throughout the animation. Yeah, the reaction was, strange. This animation had so much potential, and honestly with better easing and cleaner joint movement it could've been great.
Glad to see you around.
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Post by Matt on Jul 1, 2014 20:13:31 GMT -5
The second one is pretty awesome.
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Deleted
Joined on: Apr 19, 2024 15:42:38 GMT -5
Posts: 0
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Post by Deleted on Jul 8, 2014 4:16:16 GMT -5
Yeah, you're hella rusty. But the second one seems to be pretty cool. The first doesn't have reaction at all. But besides that, both of them are cool.
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