Deleted
Joined on: Apr 20, 2024 8:01:17 GMT -5
Posts: 0
|
Post by Deleted on Aug 30, 2014 18:40:38 GMT -5
"Who will face the winner of tonight's Main Event at our next event?!?"
World Heavyweight Championship #1 Contendership Colter of Personality vs. spiritjd33 vs. Ac3 vs. ThemeManXX vs. Cooperman
Colter of Personality:
spiritjd33:
Ac3:
ThemeManXX:
Cooperman:
How to vote on matches
No polls or bad replies. Your vote will only and only count if you do the following:
1) State the username of the person you are voting for. (should I even have to say this?)
2) You must give reason on why you have voted this person as the winner. Could be anything from smoother animation, to most creative. However you need to compare with the other animations in the match. Put thought into your votes, don't just say who you are voting and leave a sentence, put some effort in.
3) Forum status must be above Jobber
If you cannot complete these simple rules, then your vote won't count and will be deleted on the spot, no exceptions.
Note: Alot of users like to get a mark out of 10, but I can't force you to give a mark. Just take it to consideration when voting to make a mark to compare each animation in the match.
If a title match ends in a draw, the champion retains.
VOTING ENDS IN 48 HOURS
|
|
Deleted
Joined on: Apr 20, 2024 8:01:17 GMT -5
Posts: 0
|
Post by Deleted on Aug 31, 2014 23:24:14 GMT -5
Colter of Personality: The animation had a pretty good flow but in parts was it real smooth, I didn't really like the pause on top of the ladder when Cara was preparing to hit the big powerbomb. Joint movement was largely non-existent as Jericho seemed to be th same position, joints wise, throughout the whole animation, which was disappointing, I did however like parts of Sin Cara's movements during the animation, some times he moved well and other times he just didn't move, Kane had pretty good movements until after the chokeslam where he stayed in the same post move position. The lack of impact was something I noticed often during the animation, the powerbomb lacked impact as a whole in terms of bounce and rope bounce, but I did like Sin Cara's impact scene, just a bit of a rope bounce during that was needed. Reaction to the powerbomb was non-existent as Jericho just landed and planted with his legs on the ropes, the reaction to the chokeslam however was good. The lighting was good but I saw some string an a few camera fidgets. This was an incredible effort in terms of animation, but I'm just gonna grade the technical standpoint, otherwise this animation would be one of the best of the year, keep up the technical standpoint and you could be great. 3/10 spiritjd33: The animation was smooth but the flow was a bit affected by the fidgetyness. Joint movement as a whole was good, sometimes the figures looked a bit awkward but for such a long and hard animation, you really kept up the standard, the parts in which I felt could've used some improvement was when Cena was punching Harper and he didn't seem to move his arms during this time, another instance where improved joint movement was needed was when both guys were hitting the hurricanranas as they both lacked movement overall. Impact was largely missing during the animation, I liked how Harper landed after Cena's rana but Cena's landing after the hurricanrana wasn't very good as the flow was ruined by the stop-start nature of it. The reaction from Cena was pretty good, I like the type of reaction you did and the landing was good too. The lighting was good and I didn't see any string during the animation, the steady camera was good to round off a very good animation. The amount of work that went into this is incredible, absolutely incredible, from a technical standpoint too it was very good. Great job. 7/10 Ac3: I gotta say, it's quite underwhelming going from those two crazy animations to this rather tame one, that's not necessarily a very bad thing but I'll take it into consideration. The animation was smooth but the trajectory from Bourne during the moonsault was off, as he looked like he was landing in different places during different situations in the animation. Joint movement was another problem as he barely moved his arms in mid-air parts, I did like how Bourne moved around at the start of the animation when he was ontop of the ladder but besides that it was nothing special. Impact in terms of rope bounce was evident but Bourne should've bounced off of whoever the guy on the floor was instead of just landing on him and not moving, if you look at an actual Airbourne you'll notice that it looks much different than just a landing. Reaction was non-existent as guy on floor just raised his legs and didn't move after that. Lighting was good but the camera was shaking around quite often sadly but I didn't see any string at least. 4.5/10 ThemeManXX: The animation was pretty smooth but the flow wasn't great during the whole animation as it often seemed slow and fidgety, which can be deleted quite easily by just removing some pictures. Joint movement was largely pretty good during the animation, during the running parts at the start both guys were quite stiff which was the major downpoint in terms of joint movement, CM Punk too during the elbow drop should've featured more movement as he got into the position then dropped into position, instead of him gradually moving into position while dropping which is the accurate way to do it. Impact wise I thought it was good, no real problems with that and most of the time it was accurate landings, I also liked that you inclduing the rope bounces. The reaction by Michaels to the leg lariat was disappointing but I did like how Punk reacted to the landing of the elbow drop but the reaction to the leaping attack by Michaels was nothing. Lighting was okay but I often saw string and some light flickers. Overall, another very creative animation which is good to see in the match. 6.5/10 Cooperman: Fundamentally, this was very good, but it's hard to put this up against the crazy creativity of the other people in this match, I'll be considering that in my ending vote. The animation was very smooth and had a very good flow, but I didn't like how quick Cody Rhodes rolled over after the move and being relatively slow before that. Joint movement was very good and in my opinion, the best in the match, Cody Rhodes could've had a bit more movement at the very start of the RKO as his arms remained in the same position for a bit of time, I also would've liked if Orton's left arm had've extended out at he end of the RKO instead of it being held onto his left leg. Impact was really good how Cody bounced but a rope bounce would've been much better if added. Reaction wise it was lacking a bit as I felt it ended too soon after Cody had landed, he didn't move around enough. 6.5/10 Vote: spiritjd33
|
|
|
Post by Slim on Sept 1, 2014 4:11:26 GMT -5
Colter of Personality: You're improving, but it was really stiff. And I didn't like the pause when Sin Cara countered just before he did that powerbomb. Table break was choppy also. I liked Sin Cara's joints movements. I liked the Chokeslam, it was a bit choppy but the impact was really good to me. Nice creativity too! 4/10
spiritjd33: That was great, I loved the creativity the first hunricanrana was good not better than the second one which was great! You should work on fidgetyness also because the moves were a bit fidgety. but great job and great creativity again! 7/10
Ace: I like it, it was smooth, I liked the joints movements, but like Josh said, he looked like he was landing in different places in the animation there was no reaction either. The animation was nice though. 5.5/10
ThemeManXX: You did a nice job, nice effort, The moves were really stiff. It was smooth, but stiff.. I liked the failed elbow drop. But it was a bit fidgety during the mid air part. The last moves did by Shawn Michaels was nice, but a bit choppy and fidgety. Another great creativity! 6/10
Cooperman: No creativity compared to the others. But the RKO was great. I loved the joints movements and it was smooth! I just didn't like how Cody Rhodes moved for the reaction. 6.5/10
Vote: spiritjd33
|
|