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Post by kills4fun on May 31, 2009 15:32:28 GMT -5
comment on my test
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Dat guy ova der
Main Eventer
WF 10 Year Member
Dah What?
Joined on: May 16, 2005 19:43:50 GMT -5
Posts: 3,085
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Post by Dat guy ova der on May 31, 2009 20:27:00 GMT -5
where can I get pivot 3.1 for free? I tried the link at the guide thread but it only went to this :http://www.filefront.com/ I cant find it anywhere?
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Post by underdark78 on Jun 1, 2009 1:10:10 GMT -5
rapidshare.com/files/131714538/Pivot_Stickfigure_Animator_Beta.exe.htmlIf you haven't animated before you should find these useful, their background's and stuff: www.megaupload.com/?d=47CCPJZDwww.megaupload.com/?d=QV130TZ1Read this as well so you have an idea what to do also: Most of these terms are used when rating pivot animations. In order to rate animations better, or too know what your replies mean, this guide may help you. Chopiness - Chopiness is a term used when the animation looks like it was made by taking lots of pictures and putting them all together at a slow speed, a frame by frame animation. If you have ever seen a frame by frame animation made with pictures, action figures, or anything of the sort, you will know what I mean. It looks as if the figure (or stick in the animations case) stays in one spot for just a little bit too long. To improve this you should always have the speed of your animation set to 17, 19, or 20. Make sure you do that before you even start the ani. Then make smaller movements in each frame. Don’t allow the stick to be too far away from the grey shadow which shows you where the stick was in the last frame. Smoothness - Smoothness is a term used when the animation looks like it has been recorded and posted without any editing or effects added to it. You have probably all seen a movie, TV show, or cartoon at one point, so you will know what I what I’m talking about. Everything flows together realistically and easily. Spacing is also used. Stiffness - Stiffness is a term used when a stick is in the same position for a very long time. Think about real life. If you’re doing a flip, your back doesn’t stay in the same rigid position for the whole thing. You arch it a bit, and before you land it starts to straighten out. To prevent this you should move every joint in every frame. Even if it’s just by a pixel or two, you should make sure to move them. Fidgety - When someone says your animation is fidgety, they mean the a part of the stick seems to be fidgeting in the ani. If the stickmans foot is moving left in one frame, then right in the next, then left, then right, etc. Then your animation will look fidgety. To prevent this, you should move the sticks joints in the same way every frame. If you move the arms left and the legs right in one frame, make sure to move the arms left and the back right in the next frame. You can change directions, but just don’t do it in every other frame. Spacing - Spacing is a complex term that many animators don’t understand. You should try and use spacing since the beginning, because you need to get in to a habit of using it. The basic idea of spacing is to use slow movements at the beginning, then get bigger and bigger during the move, then use slower movements again on the reactions. The best way to explain spacing is like this: !-!-!--!----!------!----!--!-!-! The space in-between the two exclamation points is how far the stick should move in each frame. Obviously if there is more frames you won’t just do smallest movements on the first two, etc. you will proportion it. Floatiness - Floatiness is when a stick is in the air for too many frames. Think about the root word, float. When something is floating, it is just sitting in the air, not affected by gravity. In order to get rid of floatiness, the stick should fall faster and faster in each frame of falling. Make a bigger gap between the onion skin (the shadow that shows where the stick was in the last frame) in each frame, so it looks like gravity is happening and pulling the stick/sticks down.
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trøy
POSSIBLE BAD TRADER
Joined on: Aug 7, 2007 15:26:59 GMT -5
Posts: 1,502
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Post by trøy on Jun 1, 2009 14:02:22 GMT -5
Thanks for doing this marc. This will really help the beginners. +1
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Post by james on Jun 1, 2009 15:53:09 GMT -5
I..I just can't animate goodly anymore. I give up on this one.
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Jynxx
Superstar
Joined on: Mar 24, 2009 10:43:52 GMT -5
Posts: 767
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Post by Jynxx on Jun 1, 2009 16:12:38 GMT -5
thats actually pretty good, just a little stiff when he is fliping over the top
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Dat guy ova der
Main Eventer
WF 10 Year Member
Dah What?
Joined on: May 16, 2005 19:43:50 GMT -5
Posts: 3,085
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Post by Dat guy ova der on Jun 2, 2009 16:27:23 GMT -5
thanks marc, I tried it and posted my first try.
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Post by james on Jun 5, 2009 19:31:33 GMT -5
My finisher. The Sexx Bomb.
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xReyAlsanecx
Superstar
Joined on: Jan 23, 2009 16:14:12 GMT -5
Posts: 739
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Post by xReyAlsanecx on Jun 6, 2009 10:49:21 GMT -5
That looks sexy James.
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Deleted
Joined on: Sept 24, 2024 6:17:59 GMT -5
Posts: 0
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Post by Deleted on Jun 6, 2009 10:51:50 GMT -5
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xReyAlsanecx
Superstar
Joined on: Jan 23, 2009 16:14:12 GMT -5
Posts: 739
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Post by xReyAlsanecx on Jun 6, 2009 17:57:44 GMT -5
Seriously though.
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Post by alexgg on Jun 7, 2009 11:47:30 GMT -5
Epic New Style And no you can'nt have it!
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Post by wolfe7187 on Jun 7, 2009 12:17:40 GMT -5
Epic New Style And no you can'nt have it! I want it! Badly! Lol wait, no lols for wolfe being sad.
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Post by alexgg on Jun 7, 2009 12:20:13 GMT -5
Haha you and ky1p are now sad - and I also did SmackDown! and ECW now
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Post by wolfe7187 on Jun 7, 2009 12:41:00 GMT -5
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Post by ky1p on Jun 7, 2009 13:09:53 GMT -5
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Post by alexgg on Jun 7, 2009 14:47:39 GMT -5
Hahahahaha, also i made a animation with the style. Reply?
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Post by james on Jun 7, 2009 15:25:54 GMT -5
Attention.
Pivothost has been hacked.
Lol
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Post by james on Jun 7, 2009 15:28:38 GMT -5
You like?
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Deleted
Joined on: Sept 24, 2024 6:17:59 GMT -5
Posts: 0
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Post by Deleted on Jun 7, 2009 16:12:23 GMT -5
Start to my newest animation,gonna be my best I think
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