imdielawn
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Joined on: Jul 16, 2003 10:42:29 GMT -5
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Post by imdielawn on Jun 16, 2007 22:34:06 GMT -5
Alright. I am going to be adding a few tips here. Since a LOT of people on here don't quite fully understand an easy way to color figures to make them look decent and to still show detail on the figure. I am going to show how to recolor something, and also how to change something that is black, such as tights, to something with color. 1st tip. How to recolor something using Hue/Saturation. First you select your figure of choosing. I'm going with a DA Kenny. Then select the part of the figure you want to recolor. I used the tights. Now go ahead and copy and paste that to make a new layer. Then at the top, click Image - Adjustments - Hue Saturation. I wanted to change the tights to make them light blue so I moved the Hue bar over to get the color I wanted for the tights. Then, simply zoom in, grab the eraser tool and erase the part you don't want colored, in this case, the skin portion of the figure. Then you have a simple recolor that still shows detail. 2nd Tip. Giving a black object color. Alright. I took a figure that is wearing a black attire. In this case, it is a DA Tommy Dreamer. You're going to Copy and Paste the whole thing this time. So hold the Ctrl key down and hit A. That will select the whole layer. Then hold Ctrl and hit C then V. Which will Copy and Paste the layer. Then at the top Select Image - Adjustments - Levels. Then move the middle bar over to the left until the image gets white, but not so white that you can't see any detail. Then at the top select Image- Adjustments- Color Balance. I went and moved the bottom bar all the way to blue. Then I went again and did that again to make it more blue. Then I selected the erased tool and erased the parts that I didn't want colored, such as the arms, head and feet. You can also just go ahead and skip the levels step. But I find it easier to work with lighter colors. You can always go and darken them later. Here is what it looks like skipping the "Level" step. Dielawn Out.
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Post by duan on Jun 16, 2007 22:35:55 GMT -5
Dielawn for god.
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imdielawn
Main Eventer
watch.imdielawn.com
Joined on: Jul 16, 2003 10:42:29 GMT -5
Posts: 1,864
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Post by imdielawn on Jun 16, 2007 22:39:34 GMT -5
Oh yeah, and you can PM me with what tip you'd like for me to post next. I can find my elbow pad, knee pad, wrist tape post and bump that up too if anyone needs it.
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Post by jomoishollywood on Jun 16, 2007 23:01:35 GMT -5
Awesome.
I <3 you.
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Post by Cass on Jun 16, 2007 23:02:38 GMT -5
How about a skin color matching tut.
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imdielawn
Main Eventer
watch.imdielawn.com
Joined on: Jul 16, 2003 10:42:29 GMT -5
Posts: 1,864
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Post by imdielawn on Jun 16, 2007 23:35:44 GMT -5
I went and found a figure that already didn't have matching skin tone which was an RA Chris Masters. As you can see the body has to much magenta color in it. Now I went and copied the whole layer and pasted it. So I had two layers of Chris Masters. I then went and changed the first layer and put it at 0 Opacity, and then erased the head on the top layer. Then I changed the opacity of the first layer of Chris Masters to show the head again. This time we have the first layer, with a head with another layer of Chris Masters over top the first layer, without a head. Next selecting the top layer, which is just the body, select Image- Adjustments- Hue/ Saturation. Then begin to slide the middle bar over to begin to get rid of some of the color so it is not so magenta, and slide the top bar over a bit to give it more of a tan/yellow color to it. Then select the first Chris Masters layer, which has the head on it, and do the same as you did for the body. Image- Adjustments- Hue Saturation, but this time just move the saturation over a bit to remove a bit of the magenta that was in the face. Then the skin tones should be close to matching. You can do this with just about any skin color tone. Mainly, you need to work on the saturation and lower it usually. I find it best to work with a lower saturated skin tone and then just add a bit of yellow to it. Before and After:
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Post by brethitmanhart on Jun 17, 2007 2:08:53 GMT -5
Awesome tips dielawn.
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Post by [MJH] on Jun 17, 2007 2:54:12 GMT -5
for recolouring I find, duplicating the layer grayscaling then adding shadows and highlights and then recolouring with the color burn tool, works very well
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Post by tehpyro1 on Jun 17, 2007 2:59:46 GMT -5
<3.
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noir
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Joined on: May 20, 2007 6:53:47 GMT -5
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Post by noir on Jun 17, 2007 7:12:10 GMT -5
This is awesome!! Thanks for taking time to do these for us! ;D
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Danny
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Post by Danny on Jun 17, 2007 8:35:56 GMT -5
I do the same thing with recoloring. Except I select the tights, not the skin.
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imdielawn
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Post by imdielawn on Jun 17, 2007 11:33:26 GMT -5
Here's another tip. Joey asked me to post this. Tattoos. For this I used an Adrenaline Umaga and decided to add his stomach tattoo. First go and grab whatever figure you want and find another pic that has the tattoo you want to add to it. Then select the portion you want, copy and then paste it. Then once that is copied and pasted onto the figure, go ahead and erase around the tattoo to remove any of the skin color that was on it before. While still on the new "Tattoo" layer, right click then select Free Transform- Warp. I noticed the S and A on the tattoo were smushed together so I went and stretched that side out to make it fit a bit better. Next I went to Image- Adjustments- Hue Saturation and removed all of the saturation by sliding the middle bar all the way to the left. Then since the shadows and higlights on the "Tattoo" layer were oposite of the body shadows and highlights, I used the burn tool to make the tattoo all one darkness. Then using the dropper tool, I found a darker part of skin tone on the figure to used to recolor the tattoo. I selected the color from the arm. I then selected the color replacement tool and went over the tattoo. To make the tattoo not so bland, I added highlights on the "Tattoo" layer using the dodge tool to match the highlights on the body layer. Then you have a nice looking tattoo.
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Post by duan on Jun 17, 2007 11:47:03 GMT -5
That tat tip is sex.
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Ryan
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Joined on: Jan 8, 2005 14:18:29 GMT -5
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Post by Ryan on Jun 17, 2007 11:52:40 GMT -5
Awesome Idea, this will deffo help out alot of people.
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Post by Joey Cush on Jun 17, 2007 12:14:03 GMT -5
Thanx Dielawn!
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Post by brethitmanhart on Jun 17, 2007 12:56:58 GMT -5
Nice tip on the tattoo's. Alot of people are unsure about them.
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imdielawn
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Joined on: Jul 16, 2003 10:42:29 GMT -5
Posts: 1,864
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Post by imdielawn on Jun 18, 2007 11:16:51 GMT -5
Alright, the time just about everyone on here has been waiting for. Dielawn's tips for making a head look like a figure. First grab whatever figure you are using, and whatever head you plan to use. I went with a DA Helms and a Helms head. So first zoom into the head. Then using the blur tool, set at 100% blur the skin. DO NOT GO OVER CREASES ON THE FACE (Nose, Eyes, Beard, Ears) Then zoom into the eye, select the parts that are white. Use the sponge tool to remove all color from the selected part, and then use the dodge tool to make them white. Repeat for the second eye. Next select the facial hair. Then copy and paste it. After the layer is pasted, go to the Filters and select Texturize. Then erase where the mouth and chin part are, where there isn't facial hair. Then use the burn tool to make it darker to match the hair color. Then lower the opacity so it doesn't stick out so much. Then erase the existing head from the body, and all of the background from the head youre using. Then place the head on the body and resize it to make it fit. If the head has accessories, such as this hat, go ahead and copy and paste it. Then select the new layer, and blur it, and erase any extra that you may have copied. And place it back on the figure. Then make the skintone on the head match the figure. I noticed the head had too much color to it, so I lowered the Saturation. Then add highlights using the dodge tool. Remember, the tops of noses, chins and cheek bones will always have more highlights than the rest of a head. Now moving onto the hat. You need to always see where the light is shining on the figure. With this one, you can see its shining on the left. That means you need to add highlights onto the left side of the hat using the dodge tool. Now I zoomed out to show you the head before and after. Then you're done.
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noir
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Joined on: May 20, 2007 6:53:47 GMT -5
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Post by noir on Jun 18, 2007 11:27:06 GMT -5
Woah! The head tip is your best yet. I had alot of trouble with them but this is really easy to understand and VERY helpful. Thanks again!!!!
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HooliganZ
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dont piss off the sackboy
Joined on: Jul 6, 2006 15:55:34 GMT -5
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Post by HooliganZ on Jun 18, 2007 11:40:26 GMT -5
HOLY crap! Major Hustle Points to Dielawn.
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Post by [MJH] on Jun 18, 2007 11:55:47 GMT -5
posted this in the old help thread.... tis my old head method: Ok so heres a decent way to do heads picture will change every 10 seconds Step 1 Find a high quality picture of the person you want to make, i reccomend using a psd, and zoom in on their head Step 2 Lasso the the flesh on the face and select the smudge tool, now IMO getting the smudging right is the most crucial part of making heads so be sure you're happy with how the flesh looks before you move on and remeber that jakks figures only have the main detail not little ones like every little wrinkle or spot so be sure to smudge these away Step 3 Once you're happy with how it looks set the smudge tool to about 5 pixels, maybe lower or higher depending on the size of your picture, and zoom in on the eyes. Smudge the coloured part around the pupil but be sure to only smudge this part. After doing this select the dodge tool and set it to midtones and 20% exposure, then go over the white parts of the eye a couple of times. This step dosent need to be done but it is a nice way to make the eyes stand out. Step 4 Enlarge the brush size to a reason able size to fit the face( around 44, again this can be less or more depending on the picture size) and zoom out. Now go over the light areas of skin with the dodge tool set on midtones, if you;ve done this right the head will now look strange but dont worry it can be fixed, go back to the smudge tool and blend it all in by smudging the skin again. Now do the exact opposite but with the burn tool(remeber though to go over the darker areas of skin this time) Step 5 Before you do anything set the smudge tool to a small size and smudge the lips. After that go back to the dodge tool and set it to highlights, also lower the brush size, then apply it to the lightest bits of skin to make it seem shiny. After you've applied it smudge it all into place.This step is very annoying and can take ages to perfect. sometimes after it can help to lower or raise the contrast depending on how it looks. Step 6 This is the final step. Select the paint brush and set it to colour. Now take a colour sample from an area of skin by holding down on alt, then go over the flesh with the paintbrush until there are no deiffering skin tones. Now you're done, but it is often good to go back and add little details like more shine. Use your own method for the hair or just smudge it following the grain.
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