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Post by /X Metal Sorenges x "Mac Oh J~ on Dec 9, 2012 17:07:00 GMT -5
Decided to go ahead to try out a pedigree with my new Triple H figure. I think it came out rather well but it could use a few improvements here and there. Anyways, as always any constructive criticism good or bad is always welcomed.
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Post by wwextreme25 on Dec 9, 2012 17:30:14 GMT -5
Its ok. You're getting better. I think the maiun things to work on here are the following; you shouldve added a squat/bend before the pedigree to show them both getting momentum into the move. Bend both HHH's and Chavo's legs before they jump to show more movements. Also, chavos legs were a little stiff, they shouldve been bent a little more. As for impact, that was poor (dont mean to be harsh just saying). You should've shaken the ropes or something to add brutal impact on the mat. Also it stops dead which completely kills the effort putinto the ani. Animate themm bouncing up off the mat sligthly or at least have them role over - kick their legs to show they're hurt. Anything is better than just a dead stop as imo it kills the animation. good to see you taking advice and getting better. for your next ani, i want to see the same amount of smoothness, but include a good reaction and more impact
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Post by /X Metal Sorenges x "Mac Oh J~ on Dec 9, 2012 17:57:23 GMT -5
Its ok. You're getting better. I think the maiun things to work on here are the following; you shouldve added a squat/bend before the pedigree to show them both getting momentum into the move. Bend both HHH's and Chavo's legs before they jump to show more movements. Also, chavos legs were a little stiff, they shouldve been bent a little more. As for impact, that was poor (dont mean to be harsh just saying). You should've shaken the ropes or something to add brutal impact on the mat. Also it stops dead which completely kills the effort putinto the ani. Animate themm bouncing up off the mat sligthly or at least have them role over - kick their legs to show they're hurt. Anything is better than just a dead stop as imo it kills the animation. good to see you taking advice and getting better. for your next ani, i want to see the same amount of smoothness, but include a good reaction and more impact Thank you for the response Rob, I'm always open to hear the ins and outs of how you critique others and my own animations. Anyways I apologize for the impact and no real reaction and I know for a fact that I could have done better there but I wasn't sure what reaction would suit best for a pedigree so I thought leaving it the way it was wouldn't be to bad. Next time, I'll make sure I analyze the reaction and impact from a video so it looks more realistic so it doesn't ruin the flow of the animation.
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Post by kwaanimations on Dec 9, 2012 20:51:07 GMT -5
I dont know it depends.
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Post by pxkgotosleep on Dec 9, 2012 20:55:56 GMT -5
Why did Christian (?) stay standing? Have you ever seen a pedigree happen like that? A few more frames, but otherwise looks fine I guess.
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Joined on: Mar 28, 2024 20:08:32 GMT -5
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Post by Deleted on Dec 9, 2012 21:39:31 GMT -5
Nice to see you animation again man, I can see some improvements over time. The fact that this animation had no set ups bothered me a little bit. The string work needs more work. Triple H's art and torso movements were stiff in mid air along with Christian. You should've lifted both of theme up to make it look more realistic and the figures were a little bit fidgety in mid air. The reaction seemed unfinished. Otherwise, good job, you'll become good in no time.
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Post by /X Metal Sorenges x "Mac Oh J~ on Dec 9, 2012 22:25:07 GMT -5
Why did Christian (?) stay standing? Have you ever seen a pedigree happen like that? A few more frames, but otherwise looks fine I guess. He isn't standing, if you look closely you can see his chest and legs are on the ground. But either way I appreciate the vague but straight forward criticism. Nice to see you animation again man, I can see some improvements over time. The fact that this animation had no set ups bothered me a little bit. The string work needs more work. Triple H's art and torso movements were stiff in mid air along with Christian. You should've lifted both of theme up to make it look more realistic and the figures were a little bit fidgety in mid air. The reaction seemed unfinished. Otherwise, good job, you'll become good in no time. Thanks for looking Skits, I think there's more room to work on stiffness now that you mentioned it, thanks for pointing it out as I didn't really notice it before. As for the fidgety part of the animation in mid air, I'm also glad you picked that out as well as it isn't that noticeable unless you really concentrate on it and I agree I should steady the figures a bit more. As for set up, I'll try to use that in future animations so it doesn't seem so dry if possible.
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Post by pxkgotosleep on Dec 9, 2012 22:46:39 GMT -5
All I think is that you need to work on animating multiple figures at once.
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Post by Cooperman on Dec 10, 2012 1:50:35 GMT -5
Great to see you using your cam again Metal, welcome back The animation was actually decent. One of your better work as of late. It was smooth, had a nice source of light, wasn't shaky and it flowed well. I thought you needed to work on some points though - Triple H and Christian were pretty stiff throughout the whole thing and Christian didn't have any reaction. I noticed that in lot of your anis, you tend to not finish (?) the anis or not make the reaction and that screws your work in a way. You should've maybe had a build-up or a kick (at least a jump to make it look realistic). Other than that, keep it up. If you keep animating regularly (even an ani per week) you'll become pretty good
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Post by Deleted on Dec 10, 2012 14:24:05 GMT -5
Nice Job! I really liked the smoothness of this ani actually, you took the right amount of pics which is a good thing. Triple H really needed a bend in the knees before the jump as it made Triple H's knees seem very stiff I felt. I liked how you bended the knees of triple H in mid air but I thought Triple H's arms were very stiff throughout the ani. I Thought Christian's legs bent well nearer the end to. The ani was sadly unfinished. Overall, Good Job just make sure that after every Pic you move every joint of the figures to give it a good flow and make it seem even more realistic. Nice HHH figure BTW!
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Post by /X Metal Sorenges x "Mac Oh J~ on Dec 10, 2012 15:24:31 GMT -5
You guys don't realize how happy it makes to get positive reinforcement on my animations so often. I really makes to want to try much harder to make them above and beyond what they are now. I appreciate the comments as well Coop and Fireball, the contribution is always helpful and you all bring some very valid, solid points that I'll look into when I make future ani's. Thanks a bunch guys!
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