Deleted
Joined on: Nov 16, 2024 13:21:17 GMT -5
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Post by Deleted on Feb 10, 2013 12:32:53 GMT -5
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Post by /X Metal Sorenges x "Mac Oh J~ on Feb 10, 2013 13:16:40 GMT -5
Not bad here BFG. At the start I think the squat on the top rope could have used a few more frames to even out the smoothest factor a little bit better and a slower speed could have helped as well. The moonsault pele kick wasn't bad at all although it was a little choppy in some points in mid air and the spacing surely could have been a bit better. I didn't like how the stick on the canvas remained still throughout until impact, the impact itself was ok but the fall was a tad stiff and a reaction at the end would have been nice.
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Deleted
Joined on: Nov 16, 2024 13:21:17 GMT -5
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Post by Deleted on Feb 10, 2013 14:14:10 GMT -5
Not bad here BFG. At the start I think the squat on the top rope could have used a few more frames to even out the smoothest factor a little bit better and a slower speed could have helped as well. The moonsault pele kick wasn't bad at all although it was a little choppy in some points in mid air and the spacing surely could have been a bit better. I didn't like how the stick on the canvas remained still throughout until impact, the impact itself was ok but the fall was a tad stiff and a reaction at the end would have been nice. Thanks man ;D
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Sicks
Mid-Carder
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Joined on: Jan 20, 2013 17:55:54 GMT -5
Posts: 105
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Post by Sicks on Feb 16, 2013 6:23:46 GMT -5
I can see it, you will become one hell of a great animator if you keep being serious with how you animate and take criticism.
Here, add a little reaction after 'attack' hits the 'victim' and then, do the same to the victim once he hits the ring mat.
You will improve quickly. Might be the next Big Thing here.
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