Deleted
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Post by Deleted on Jul 6, 2013 23:53:37 GMT -5
THE HIGH FLYERS TITLE IS NOW BACK ON WFIGS (technically it never left since it was still defended here)WF High Flyer's Championshipkkdarden vs Josh -Stip: Create any sort of rana or headscissors where the victim lands on his feet followed by a superkick. kkdarden: Josh: How to vote on matches: No polls and no suckish replies. Your vote will only and only count if you do the following: 1) State the username of the person you are voting for. (should I even have to say this?) 2) You must give reason on why you have voted this person as the winner. (Could be anything from smoother animation, to most creative. Compare other's animation is recommended) If you cannot complete these simple rules, then your vote won't count and will be deleted on the spot, no exceptions. Note: Alot of users like to get a mark out of 10 (or 5 if you must), but I can't force you to give a mark. Just take it to consideration when voting to make a mark to compare each animation in the match. VOTING ENDS IN 48 HOURS
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Deleted
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Post by Deleted on Jul 7, 2013 0:44:36 GMT -5
YOU FOR MAKING A GOOD ANIMATION JOSH!
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Deleted
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Post by Deleted on Jul 7, 2013 1:45:42 GMT -5
KKD - Have to say this wasnt really your best. The whole thing was pretty smooth, no major flaws there. I felt Cara was a bit slidy in the knee bend, and a bit fidgety jumping of the middle rope. I thought some of Caras arm movements on the way up were pretty weird also and Dolph didnt have any movements, which in parts made him a bit fidgety. The jump to the top, was pretty smooh but stiff as lacked joint movements. I liked how Cara stood up, but Dolph was pretty stiff in midair. Superkick was pretty good, but Dolph was a bit fidgety after it.
Josh - Smooth as per usual. The lighting was also very good and better than KKD's. I did see some strings but nothing to huge. I liked the springboard alot, smooth had a good flow and a very nice speed that was better than KKD's. I like the jump to the top, it was smooth, and much less stiff than KKD's imo. The catch was also nice. The movements of Bryan were also much better. I liked the smoothness of sell, but bryan was stiff in the flip. Superkick was nice and smooth also, had nice movements, not stiff at all and had no fidgety frames. I liked the smoothness of Caras reaction also.
VOTE JOSH
Reason - Comfortable win for Josh. His had many less flaws than KKDS and was less Stiff.
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Deleted
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Post by Deleted on Jul 7, 2013 2:48:06 GMT -5
KKD: Nice animation, the joint movements are incredible, I like the jump and the superkick, but the ani has a bit lacky frames. 8/10
Josh: The animation was very smooth and realistic, the joint movements are also nice, the quality was very awesome and the superkick was animate as well! 8,5/10
Vote: Josh
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Post by wwextreme25 on Jul 7, 2013 7:00:37 GMT -5
Josh: Firstly the springboard was too stiff and fast. Sin caras legs hardly moved at all making it look really odd. The flight cara got through mid air aswell was stiff also and again, too fast. Imo the movements were all wrong. if you slowed it all down it might've looked better. The way dryan landed on his feet was very unrealistic as well. I know thats the stip, but the WAY YOU ANIMATED it made it look unrealistic. On the first angle his legs were about to hit the top rope, on the next angle he moves back slightly and lands on his feet. The superkick was probably the best bit of the animation as it had good movements and was very smooth but maybe give bryan a bigger jump/skip INTO the superkick. Loved the reaction off cara from it though so good effort. 7/10
kkdarden: not bad animation. The springboard was better than josh's however the way caa flew back was very stiff in his legs so move the joints more next time. The way ziggler landed on his feet was more realistic than josh's imo and i liked yoru rana better than his as it had better realism and speed but his superkick was only SLIGHTLY better. I loved your superkick and cara's reaction was nice however, if you had dolph follow through his kick it wouldve looked a lot better than having him spin aruond but you did well.
Both great animations but,
VOTE: kkdarden simply because josh's was too fast and had flaws involving stiffness / movements which overshadowed his ani little more than it did in kkdarden's.
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Post by el torro on Jul 7, 2013 11:05:35 GMT -5
Josh: I for one, have no idea how some think the springboard was fast. If it was any slower, then they'd say "it was too slow". It's the perfect speed as it is. It's a bit stiff, but not much. As always, everything was incredibly smooth. The rana was neatly done, although I do not like how Cara slid a bit when he landed. Bryan's landing was fine, but like I told you a couple of days ago, maybe add Bryan struggling for balance or a knee bend. I'm not too how "unrealistic" it can be, I mean, what else could you do with it? I can see where you had to make Bryan go back a bit, but I mean...you got to do it. Anyone else would, I'm not sure how that's really bothersome. The superkick was nice, a little hop would've been better than just Bryan sliding. Cara's reaction was really well done. Good job.
KKD: The springboard was good, but not great and not better than Josh's, but still looked good. It might've missed a frame since one second Cara's arms are back, then the next, they're back in front and it looked pretty odd. Dolph should have also moved instead of just standing still waiting for Cara. The rana looked good, nice movements and was pretty smooth. However, Dolph landing was about as "unrealsitic" as Josh's. He was stiff in mid air and landed with ease. Wasn't a fan of the kick. It just looked weird how Dolph moved his leg. It looked a bit sloppy. Cara's reaction were well done.
Both great animations but,
VOTE: Josh, simply because his was smoother, flowed better, was at a PERFECT speed, more realistic than KKD's and KKD's unrealism were overshadowed a little more than in Josh's.
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Post by /X Metal Sorenges x "Mac Oh J~ on Jul 7, 2013 21:13:21 GMT -5
My vote goes to Josh on this one.
Josh: Not a bad animation you have here Josh. At the beginning I think it would have flowed alot better and looked much more realistic if Sin Cara took a deeper squat while on the apron, Sin Cara looked a little stiff in his arms and legs during the movements overall. The springboard itself was quite stiff in his arms and legs aswell, the speed didn't flow as well as it could have imo and that took away from the quality of the ani a bit. The jump off the top rope wasn't bad at all, the movements looked fluent and not so stiff in mid air. It looked choppy the way Daniel Bryan caught Sin Cara for the headscissor and the flip from Daniel Bryan looked a tad floaty but smooth in mid air, it didn't look to realistic though. I really like the superkick, the movements from both Daniel Bryan and Sin Cara was great and I thought the reaction from Sin Cara was perfect. 8.3/10
KKDarden: Nice ani you have here KKDarden. At the beginning the squat seemed a little to fast and it looked a tad unrealistic as a result. In mid air the movements in Sin Cara's legs looked very awkward and it didn't flow that well the way his feet was pointed at one point then it was pushed forward the next just didn't look right in transition. The springboard sitdown onto Dolph Ziggler's shoulders could have used a few more frames. The springboard was good but the distance Dolph Ziggler traveled in correlation to the move which very floaty and unrealistic. The superkick looked stiff as a board imo, it just didn't look right the way Dolph had no real extension in his leg to add more impact to the animation thus making it look so coldturkey. 8.2/10
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JDP
Main Eventer
WFigs biggest Justin Gabriel fan.
Joined on: Aug 22, 2012 2:09:11 GMT -5
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Post by JDP on Jul 8, 2013 0:44:48 GMT -5
Josh: I liked this animation a lot, The springboard by Cara was nice and realistic, smooth and I can tell you moved all of the knee joints, lol. Sin Cara in mid air for the springboard was really nice and had good joint movement in the arms especially. The hurricane rana was smooth with a great speed and flow, just I thought DBRY's arms were just a little stiff IMO. DBRY landing on the mat could have had a little rope bounce to add just a little more realism but that's ok, the movements of DBRY leading up into the superkick were great and made it look so much more realistic, but the way DBRY kind of slid toward Cara annoyed me. Reaction was near perfect with flow and speed, the way Cara turned over and held his face and moved his knees was really well done.
KKD: Not bad bro, springboard was smooth and all but a little bit more of a knee bend would have been better, just a few more pics. I didn't like the way for a part the the springboard both of Cara's legs were in different places, to me it looked kind of weird when not needed, but the rest of it was nice and smooth. I liked the way instead of having Ziggler face forward he was backwards and Cara had to jump back, I thought that was nicely done and made the animation more creative and fun to watch. The hurricane rana was smooth and the joint movement was ok, just most of the time in your animations like this one the flow really outshines the ani, also I liked Ziggler's knee bends through the rana. Landing was nice and not choppy. It was good how both figures were near each other so it didn't require a little bit of more time into the animation because I can tell this stip is meant to be a fast pace ani, so good job with that. The super kick was nice and Ziggler had a good transition of him turning away after the superkick. Reactions were great but like Josh's ani it wouldn't been better if you maybe had Cara hold his face.
Vote: Nice, and fun match... But this one goes to Josh.
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ncw
Superstar
Joined on: Jun 5, 2011 14:33:51 GMT -5
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Post by ncw on Jul 8, 2013 12:22:50 GMT -5
kkdarden: I felt Sin Cara's first squat could of been more accentuated with, well, more of a bend firstly; and a slight, split second pause for it. I didn't like how Dolph had no movement to him, until Cara was airborne. For Sin Cara's air time, pre the hurricanrana, there could of been more articulation on his legs. Dolph's lack of arm movement while he was flipped over looked ludicrous. Dolph didn't plan on being flipped over, so rather than him tucking in his arms, they should of been outstretched as a normal person would have if they've unexpectedly, been flipped over via huricanrana. I like how Dolph used the momentum of his risen leg to turn back round; as this pertains to his usual behaviour in real-life. I don't really have much of a compliant for Sin Cara's reaction to being booted into the head per se. But it seemed like he jumped into the canvas, rather than falling into it as how it is suppose to be done. You could of made squirm around the mat a little more at the end of the animation I feel. Rating: 5/10
Josh: A pretty flawless animation from you Josh. I loved the attention to the smallest of detail. I liked how Cara's arms went in correlation to which direction he needed momentum. Everything was smooth. Movement was continuous. The step shuffle by Bryan to get a tad bit closer to Cara to boot his head was very realistic as well. If I were to make one criticism, it would be that I could see a teeny tiny bit of sliding of the feet from Cara. But not much. Overall: 9.2/10
My vote goes to: Josh
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Deleted
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Post by Deleted on Jul 9, 2013 0:37:13 GMT -5
Voting closed.
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