|
Post by tnafan4life on Dec 2, 2008 0:26:29 GMT -5
I listed who you've got to beat a few pages back.
|
|
|
Post by machoking on Dec 2, 2008 1:44:26 GMT -5
I listed who you've got to beat a few pages back. I beat every one of them and didn't get the achievement
|
|
robby.blade
Main Eventer
64 Refs
Joined on: Jan 16, 2007 13:52:35 GMT -5
Posts: 4,382
|
Post by robby.blade on Dec 2, 2008 16:43:57 GMT -5
Would anyone be up for an Ultimate X on XBox Live some time? Hit me up if you want to, my gamertag is robbyblade666
|
|
|
Post by Cass on Dec 2, 2008 21:00:08 GMT -5
You might have to do it in one sitting, that's how i had to do it because i had beaten three people before with shark boy, then the other in another game after turning it off and had to beat them again to get the achievement.
|
|
Villa
Main Eventer
BEAST
Joined on: Mar 11, 2007 3:30:15 GMT -5
Posts: 1,942
|
Post by Villa on Dec 5, 2008 8:08:18 GMT -5
Xbox live doesn't work for me It just freezes each time I click "Xbox Live"
|
|
|
Post by tnafan4life on Dec 7, 2008 3:09:38 GMT -5
Hello readers, after much research I have gained a grasp and developed a full report on all the information on the TNA iMPACT videogame, it’s future and Midway’s future. My information comes from Midway conference calls, Midway representatives and multiple videogame sale websites. Any questions will be answered if needed.
SALES FOR TNA IMPACT THE VIDEOGAME (Released early September) TNA iMPACT -360 Week One- 36,510 Week Two- 25,135 Week Three- 13, 761 Week Four- 12,275 Week Five- 10,789 Week Six- 11,258 Week Seven- 11,728 *Week Eight- 11,505 Week Nine- 11,283 Week Ten- 12,974 Week Eleven- 14,666 Total- 171,884
TNA iMPACT -Wii Week One- 7,192 Week Two- 5,063 Week Three- 2,935 Week Four- 2,549 Week Five- 2,164 Week Six- 2,062 Week Seven- 1,961 *Week Eight- 2154 Week Nine- 2,348 Week Ten- 4,042 Week Eleven- 5,736 Total- 38,304
TNA iMPACT -PS3 Week One- 28,789 Week Two- 20,053 Week Three- 11,317 Week Four- 9,382 Week Five- 7,447 Week Six- 7,013 Week Seven- 6,580 *Week Eight- 6,564 Week Nine- 6,549 Week Ten- 7,068 Week Eleven- 7,587 Total- 112,349
TNA iMPACT -PS2 Week One- 26,350 Week Two- 20,716 Week Three- 15,082 Week Four- 11,905 Week Five- 8,728 Week Six- 7,316 Week Seven- 5,904 *Week Eight- 5,020 Week Nine- 4,136 Week Ten- 4,044 Week Eleven- 3,953 Total- 113,154
TOTAL GAME SALES AFTER WEEK ELEVEN- 435,619 copies sold
360 Comparative Game Sales Unreal Tournament was at 294,250 TNA iMPACT is at 171,884 Blacksite Area 51 was at 170,354 Stranglehold at Week 11 was at 148,274 Mortal Kombat vs DC in Week One is at 140,364 NBA Ballers Chosen One was at 117,381 Blitz the League II in week seven is at 24,070 (OUCH)
Wii Comparative Game Sales Cruis’n was at 53,332 Happy Feet was at 43,041 TNA iMPACT is at 38,304 The Bee Movie was at 32,615 The Grim Adventures of Billy and Mandy was at 15,953 Ant Bully was at 5,633
PS3 Comparative Game Sales Unreal Tournament when at Week 11 had 262,439 Stranglehold was at 117,565 TNA iMPACT is at 112,349 MK vs DC in Week one is at 105,562 Mortal Kombat Armageddon was at 83,842 NBA Ballers was at 44,608 Blacksite Area 51 was at 33,308 Blitz the League II is at 11,891
PS2 Comparative Game Sales Blitz: The League was at 449,728 TNA iMPACT is at 113,154 Mortal Kombat Kollection in week 9 is at 9,923
OVERALL Comparative Game Sales(Multiple Console Titles) Unreal Tournament (2 Consoles) – 566,689 TNA iMPACT (4 Consoles) - 435,619 Stranglehold (2 Consoles) – 265,839 Mortal Kombat vs DC (2 Consoles) – 245,928 Blacksite Area 51 (2 Consoles) – 203,662 NBA Ballers: Chosen One (2 Consoles) – 161,989 Blitz the League II (2 Consoles) – 35,691 at seven weeks
What does this information mean?-TNA iMPACT has been an average selling product for Midway, doing better than many top perceived games but falling behind other titles such as Unreal Tournament and eventually Mortal Kombat vs DC Universe.
-TNA was released on four consoles which rapidly raised the cost of developing the games. TNA iMPACT is the only title that has been released on more than two consoles.
-Three of the four console titles received decent to solid sales with the Wii version doing horribly. Let it be noted that the Wii version of the game was released weeks after the 360, PS3 and PS2 versions.
-The Xbox 360 version of the game did good in sales with nearly 172,000 copies sold. Both the PS2 and PS3 had similar sales with around 112,000 sales give or take. Had Midway released TNA iMPACT only on Xbox 360, PS3 and PS2 the sales would have been very good, but the Wii version raised the overall sales goal while raising cost for production.
-Midway lowered the price of the game not due to poor sales but rather a new directive to raise sales. Many other titles will face the same fate.
Midway Financial Status and status of future TNA iMPACT games -Announced at the Midway conference call, TNA iMPACT 2 or whatever it will be called has been announced for release in 2009.
-Currently Midway is in financial trouble gaining a new owner and new financial woes owing 150 million dollars by 50 days from now. I have been told that they don’t need to pay that money off in 50 days but need to reach a secure plan to be able to do so.
-Many options are in front of Midway to reach that plan including financing from other partners and risk management.
-TNA iMPACT II will be released if Midway stays in business.
TNAWrestlingNew's Fourm.
|
|
|
Post by Hollywood Asia on Dec 7, 2008 4:35:41 GMT -5
They trying to make excuses that the game wasn't a failure?
|
|
|
Post by tnafan4life on Dec 7, 2008 15:06:38 GMT -5
How do you think it's a failure? Because, it's not doing WWE numbers? No crap it won't do those numbers.
|
|
|
Post by machoking on Dec 7, 2008 15:22:35 GMT -5
I hope Midway stays in business, because I really want TNA II.
|
|
|
Post by tnafan4life on Dec 7, 2008 19:55:19 GMT -5
I think them releasing it for Wii killed it. I would've just stuck with two systems (PS3 and 360) which they should do if they release II.
|
|
|
Post by abyss on Dec 7, 2008 23:50:06 GMT -5
Quick question, how many MP is it for Curry Man and Petey Williams?
|
|
|
Post by tnafan4life on Dec 7, 2008 23:59:29 GMT -5
I think 150. I'm not 100% sure on it since I dled 'em when they was re-added back then.
|
|
|
Post by abyss on Dec 8, 2008 0:43:37 GMT -5
One more question- I made a CAW and beat the story mode with it. If I erase that CAW, I won't lose my data, right?
|
|
|
Post by tnafan4life on Dec 8, 2008 1:00:37 GMT -5
I'm not sure tbh.
|
|
|
Post by abyss on Dec 8, 2008 11:52:22 GMT -5
Thanks for posting those sales btw SG. I'm really hoping that an Impact II is released. The first one is still fun in my opinion, and it's keeping me from needing to buy SD vs. Raw, and allowing me to just hold over until LOW (if that's any good). I think with more matches, an equally as good story mode, more wrestlers, and more moves then the second game would be great.
|
|
|
Post by tnafan4life on Dec 8, 2008 17:18:05 GMT -5
No problem man. You got it for Xbox 360? If so, we should do some matches online.
|
|
|
Post by OverTheEdge on Dec 8, 2008 17:22:34 GMT -5
I'd love to see a second game too. They have a lot of potential with it. The first one was good, but aside from Story Mode, it seemed like so much was missing--almost like an extended demo. But now that they have an actual game to work off of as opposed to the first one, I think the second one, if released (which I think it will be), should be much better/complete.
|
|
|
Post by tnafan4life on Dec 8, 2008 17:25:30 GMT -5
As long as they add more moves, more matches, more wrestlers, better CAW and a longer story mode (not harder.. god no.. just longer lol) I think they'll be A-Okay.
|
|
|
Post by OverTheEdge on Dec 8, 2008 17:41:10 GMT -5
As long as they add more moves, more matches, more wrestlers, better CAW and a longer story mode (not harder.. god no.. just longer lol) I think they'll be A-Okay. Pretty much. Definitely more match types and especially moves. Everyone having (just about) the same moveset is a huge no-no in my book. The exclusive moves like the Pele, Daniels' Moonsault, Abyss' Chokeslam counter, etc. were all pretty cool, though. I actually thought the Story Mode's length was fine. It took a while but not too long to the point of it getting extremely boring. The tag matches were overkill, though.
|
|
|
Post by tnafan4life on Dec 8, 2008 18:55:14 GMT -5
I mean - like when you took the world strap from Jeff(?) I wish you would've had one more match defending it and if you lost the match it had some kinda alt. ending or something.
|
|