Deleted
Joined on: Sept 26, 2024 16:42:45 GMT -5
Posts: 0
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Post by Deleted on Jul 19, 2010 14:37:23 GMT -5
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Post by Double J on Jul 19, 2010 19:41:30 GMT -5
It saddens me that the length of the game is going to mean that there are a lot of people out there that are never going to play it.
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Post by moocow on Jul 19, 2010 19:45:26 GMT -5
I'm really surprised that the game is short but is getting so many great reviews, I thought if something was going to harm the game a lot score wise that would be it but it that dosen't seem to be the case which is awesome.
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Post by Double J on Jul 19, 2010 21:46:43 GMT -5
Journalists aren't dummies. Game length is moot for a game like this. In some cases, being only six hours can be detrimental when the game itself isn't particularly interesting, staggering, or well made. A good journalist can look past that and rate it on the experience, and they all tend to agree that Limbo is an experience worth 15 dollars, short or not. (That's what she said)
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Post by Cult Member BriGuy on Jul 20, 2010 10:51:14 GMT -5
I am looking for a copy of OXM demo disc from September 2003. It is number 22. I want to download the Kola Cell mission for splinter cell. I know this is really old but I was wondering if I can borrow a copy from someone.
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Post by Double J on Jul 20, 2010 11:06:48 GMT -5
Kinect is officially $149.99 and comes with Kinect Adventures.
There will also be a console bundle for 300 bucks, includes a 4GB 360 redesign, Kinect, and Kinect Adventures.
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Post by sean™ on Jul 20, 2010 12:05:46 GMT -5
And of course it comes with one of the games I could care less about.
I'll catch Kinect when it's slashed. Doubt I'll be missing anything until then
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Post by Mole on Jul 20, 2010 12:09:02 GMT -5
Kinect is officially $149.99 and comes with Kinect Adventures. There will also be a console bundle for 300 bucks, includes a 4GB 360 redesign, Kinect, and Kinect Adventures. Like I said on twitter, the Kinect price is really dangerous. All Nintendo has to do is drop the Wii's price by $50 and they will have a complete system with two games for the same price as Microsoft's accessory with 1 game. The worst thing about this is that there are no hardcore games out this year for Kinect (with the possible exception of Fable 3 depending on how worthwhile the functionality is when they announce it), so Microsoft is either expecting casuals to be early adopters or for hardcore gamers to really want to spend $200-ish for Kinect and Dance Central (the most promising game shown at E3), and that's not how things go.
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Post by moocow on Jul 20, 2010 12:12:41 GMT -5
Hey Microsoft, I'll give you $90 for Kinect and you can keep Kinect Adventures.
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Post by Double J on Jul 20, 2010 12:18:19 GMT -5
I can't think of a single "hardcore" game that could be made better relying SOLELY on this kind of motion control. It'll be cool to supplement gameplay, like using it for head tracking. Racing games, my genre of expertise, is going to be dreadful with this thing.
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Post by J12 on Jul 20, 2010 14:20:08 GMT -5
I was originally a little put off by Kinect's pricing, but I don't mind it so much at all anymore. If you think about it (unless I misunderstood), Kinect is ready for 4 players right out of the box.
Wii and Move both have pretty pricey controllers if you want to get multiple players involved.
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Post by Mole on Jul 20, 2010 14:23:51 GMT -5
I was originally a little put off by Kinect's pricing, but I don't mind it so much at all anymore. If you think about it (unless I misunderstood), Kinect is ready for 4 players right out of the box. Wii and Move both have pretty pricey controllers if you want to get multiple players involved. Kinect can only support 2 players.
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Post by J12 on Jul 20, 2010 19:01:26 GMT -5
I was originally a little put off by Kinect's pricing, but I don't mind it so much at all anymore. If you think about it (unless I misunderstood), Kinect is ready for 4 players right out of the box. Wii and Move both have pretty pricey controllers if you want to get multiple players involved. Kinect can only support 2 players. My mistake, even so, that's still one more player than at least the PS3 is able to offer at a comparable price. Perhaps I'm wrong here, but even with the launch of motion controllers, I still see Microsoft's direct competition as being Sony, with Nintendo still off in their own realm. Move, obviously, is the most expensive of the bunch. With the console + Move coming in at $400, plus $50 for an extra motion controller, and and another $30 for a true "complete" package, and you're at $480 for two players. Even if you're a more hardcore gamer and go with the 250 Gig version of the 360, you're looking at $450 with Kinect included. I mean, don't get me wrong, I'd love to see the thing be a bit cheaper (who wouldn't?) but I understand their pricing strategy here.
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Post by Random Weddle on Jul 20, 2010 19:47:55 GMT -5
I will probably get it for christmas. Get it along with the kinectibles and fitness games.
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Post by Mole on Jul 20, 2010 19:57:51 GMT -5
Kinect can only support 2 players. My mistake, even so, that's still one more player than at least the PS3 is able to offer at a comparable price. Perhaps I'm wrong here, but even with the launch of motion controllers, I still see Microsoft's direct competition as being Sony, with Nintendo still off in their own realm. Move, obviously, is the most expensive of the bunch. With the console + Move coming in at $400, plus $50 for an extra motion controller, and and another $30 for a true "complete" package, and you're at $480 for two players. Even if you're a more hardcore gamer and go with the 250 Gig version of the 360, you're looking at $450 with Kinect included. I mean, don't get me wrong, I'd love to see the thing be a bit cheaper (who wouldn't?) but I understand their pricing strategy here. The problem is that with Kinect (and with Move, for Sony's part), Microsoft is clearly gunning for Nintendo's audience. They need to price accordingly, and I'm not sure they are. They obviously can afford to sell Kinect for $100 as that's all it adds to the cost of the 360 in the bundle. I think my frustration just comes from the fact that I know that I will probably own it by year's end and I don't want that much money to be spent (either by me or in my name as a gift) on something that only has 1 game that I'm actually interested in available this year.
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Post by Double J on Jul 20, 2010 20:21:23 GMT -5
There really is a lot of foresight that seems to be ignored here with Move and Kinect. Nintendos success with the Wii doesn't really fully lie on the shoulders of motion control. Hell, I'd say it was a success IN SPITE of it. There ISN'T a demand for this stuff. Nintendos software sales to hardware sales ratio PROVES that.
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Post by J12 on Jul 20, 2010 23:03:12 GMT -5
The unfortunate thing is that both Kinect and Move seem to be utilizing the same overall strategy in terms of gameplay as Wii is, although Kinect's approach is a bit more innovative.
When I think motion control, and really redefining gaming, I'm thinking of playing a first or third person shooter in which I control the entire movement of a character with my body in the case of Kinect. From aiming and shooting the gun to dodging enemy attacks and bullets. But the question is, are we at that point? Up until now, Wii's motion control has been fairly limited and in all actuality, the most worth-while games on Wii only implement the motion control in limited fashion.
I guess what I'm wondering is, is Kinect really advanced enough to give me a full, hands free TRUE motion detection experience, or is it just a hands free Wii?
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Post by Mole on Jul 20, 2010 23:06:07 GMT -5
The unfortunate thing is that both Kinect and Move seem to be utilizing the same overall strategy in terms of gameplay as Wii is, although Kinect's approach is a bit more innovative. When I think motion control, and really redefining gaming, I'm thinking of playing a first or third person shooter in which I control the entire movement of a character with my body in the case of Kinect. From aiming and shooting the gun to dodging enemy attacks and bullets. But the question is, are we at that point? Up until now, Wii's motion control has been fairly limited and in all actuality, the most worth-while games on Wii only implement the motion control in limited fashion. I guess what I'm wondering is, is Kinect really advanced enough to give me a full, hands free TRUE motion detection experience, or is it just a hands free Wii? You actually want to play a full game with JUST Kinect? I just can't get behind that idea.
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Post by Double J on Jul 20, 2010 23:14:32 GMT -5
I would LOVE something like Kinect that is there to supplement gaming. I don't want to play Burnout standing up and pretending to racing a car. What I WOULD love is have Burnout control like a regular human beings video game, but using the high tech camera to track your head movements. That would be especially incredible with an FPS. I do not want to spend 150 bucks on the ability to headtrack and maybe use my hands to select my weapon and dig through my item inventory.
AND FABLE! Imagine having to ACTUALLY do the farting animation yourself. THAT'S the future of gaming.
I played Tekken probably 15 years ago hands free at an arcade in Seattle. It sounds awesome having to actually throw punches and kicks, but at around round three, you realize this is horrible and slightly horrifying.
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Nitro
Main Eventer
Joined on: Sept 29, 2006 18:50:40 GMT -5
Posts: 3,839
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Post by Nitro on Jul 21, 2010 4:23:48 GMT -5
Ive always said Kinect would be great for RTS games because you would use your hands as a substitute for the mouse.
And if card games ever became popular on Xbox (which apparently they are) I could see Kinect used for that too.
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