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Post by Happy Pizza on Jul 9, 2006 19:55:18 GMT -5
Yeah, Verizon threw in a router for free when I bought their DSL. I killed two fees with one deal.
omg wut pun do
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Post by Mole on Jul 9, 2006 19:57:20 GMT -5
Unless I really have no idea what the WGA is, Verizon gave you a wireless router?
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Post by Happy Pizza on Jul 9, 2006 19:59:19 GMT -5
You do infact probably know more about Wireless Networking than I. But si, when we got their DSL, the gave us the thing that spreads one connection to more than one computer, Xbox, and/or other wireless device. I believe that is our router. Actually, I think it is a router/modem. Blah.
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Post by Mole on Jul 9, 2006 20:01:01 GMT -5
You do infact probably know more about Wireless Networking than I. But si, when we got their DSL, the gave us the thing that spreads one connection to more than one computer, Xbox, and/or other wireless device. I believe that is our router. Actually, I think it is a router/modem. Blah. It's a router. You bastard. I'm kinda suprised that they gave you a wireless router, especially considering that, while it is popular, wireless networks aren't in every household so they could have been forcing you to buy more expensive **** just to use it. I'm very interested in possibly getting a wireless router, but the wireless connection supported by 90% of all newish routers isn't the kind that the WGA uses, and the thought of spending 150 bucks to be able to play online wirelessly does not intrigue me.
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Post by Happy Pizza on Jul 9, 2006 20:03:56 GMT -5
Well it's not like I'm paying for it.
OMG cheapo jew wut do
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Post by Mole on Jul 9, 2006 20:06:36 GMT -5
Well it's not like I'm paying for it. OMG cheapo jew wut do Actually, I'm a half-jew. omg t3h @ntaye-sehmite
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Post by Happy Pizza on Jul 9, 2006 20:09:40 GMT -5
OMG HAPPY NAZI PIZZA GURGEN FURZEN WUT DOZEN
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Post by Mole on Jul 9, 2006 20:12:44 GMT -5
OMG HAPPY NAZI PIZZA GURGEN FURZEN WUT DOZEN Panzerwafer! I'd make you a Happy Hitler sig except one of two things would happen: 1) The sig would be removed by an admin 2) You'd be banned (not necessarily likely but I've seen it happen) I'm considering buying a used copy of Table Tennis for about 31 bucks, but I think I may just rent it again first and see if I get re-addicted.
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Post by Happy Pizza on Jul 9, 2006 20:16:54 GMT -5
I was addicted until I ran into Mark, coincidentally, the most annoying character in the game. So it's back to a one month hiatus from that game again. And yeah, I' ve seen the consequences of Hitler sigs. Not pretty. Instead I shall merely assert my Nazi wrath online, to all the WF non-conformists.
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Post by Random Weddle on Jul 10, 2006 2:43:23 GMT -5
IGN has a great article on the up-coming Xbox 360 RPG's. All of them look very solid with Mass Effect looking like one of the best overall games coming out.
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Substance Of The 'Others'
Main Eventer
R.I.P " Latino Heat " Eddie Guerrero 1967-2005.
Joined on: Jan 17, 2004 7:09:04 GMT -5
Posts: 3,038
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Post by Substance Of The 'Others' on Jul 11, 2006 14:20:45 GMT -5
This thread has now basically turned into the 360 thread. Stupid Mods.
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Post by newave on Jul 11, 2006 14:26:55 GMT -5
THQ talks Wii software releases in Europe
We have heard about THQ’s game properties coming to the Wii. Both Cars and SpongeBob: Creature from the Krusty Crab are showing up for Nintendo’s new console, but now we have a confirmation of release dates in Europe. THQ states that Cars will be hitting the Wii in November, while SpongeBob will be doing so in October. Another confirmed October release for a Wii game…looks like the October Wii release is really building some steam!
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Post by newave on Jul 11, 2006 14:27:47 GMT -5
Come one, come all to the Nintendo fair
Nintendo is going to hold a product fair on July 12th in Japan. The purpose of the event is to show off what games/products Japanese retailers can expect to be selling from late summer and through the fall. Nintendo is keeping hush-hush on specific games to be shown at the event, but you can expect the likes of Super Paper Mario, Pokemon Diamond/Pearl, and The Legend of Zelda: Phantom Hourglass to show up. Your guess is as good as mine when it comes to the Wii or Wii titles. They are going to have to discuss this stuff with retailers sometime soon!
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Post by newave on Jul 11, 2006 14:28:12 GMT -5
Free Wii game with purchase of Wii at Australian Toys R Us
Gameworld is reporting that they have contacted no less than 3 Toys R’ Us stores in Australia to confirm this story, and they all reported back with the same information. The Australian Toys R’ Us chains are taking Wii reserves for $250, but this will include a free game. What game will come along with the Wii is unknown, but many speculate Wii Sports since it shows off the Wiimote use in so many ways.
Keep in mind, this price and package are only confirmed for Toys R’ Us stores in Australia, there has been no confirmation of any other pricepoints/packages anywhere else.
Clarification - You only need to put down $50 AUD to reserve a Wii, and Toys R’ Us is not quoting an exact price yet…this is an estimate.
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Post by newave on Jul 11, 2006 14:28:43 GMT -5
*RUMOR* Another Wii for October story
Okay, here’s the scoop. Kotaku got the word that a large development team has been working on a game for the Wii. Here this team was moving happily along on their project, not a care in the world…then Nintendo comes in. You know those dates you guys had set for progress reports on the game? They don’t exist anymore, here are some brand new dates…we are launching the Wii in October.
While this isn’t official, this rumor is a pretty bold statement to make. This will of course grab Nintendo’s eye. If they make a statement claiming it is false, then it most likely is false. If they make a statement saying how they have made no official announcements yet…then maybe they are covering their butts.
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Post by newave on Jul 11, 2006 14:29:45 GMT -5
Q&A: Throwback CEO Thomas Maduri
While it's been known for some time that the Acclaim brand was salvaged and put back into circulation on a domestic publisher of Korean PC games, the fate of its catalog has been a question mark ever since the publisher declared bankruptcy in September of 2004.
When upstart Toronto-based outfit Throwback Entertainment on Friday announced its acquisition of a selection of the defunct publisher's offerings, it answered the question of who wound up with the rights to games like Vexx, Re-Volt, and XGRA. But it also raised a number of questions about what exactly Throwback planned to do with those franchises.
Over the weekend, Throwback CEO Thomas Maduri took the time to answer GameSpot's questions about his company's big pickup.
GameSpot: Can you give a history of how Throwback came to be and what else it has done?
Thomas Maduri: Coincidentally, Throwback was established three or four weeks prior to the Acclaim bankruptcy. The original suggestion was to put together a bid to re-establish the company as it stood. After further discussions and due diligence on the situation, we felt it best to go in a different direction and begin work on other various projects. It is ironic, however, that we ended up in a similar result only a couple of years later.
As for a history of past projects, the Acclaim content acquisition is our first announced, completed project. We have multiple projects in development, and will be announcing them at a later date.
GS: How big an operation is Throwback?
TM: The Throwback operation can be classified as a startup for the time being. We're executing an aggressive growth schedule, and looking to hire some highly skilled individuals.
GS: Were all these rights picked up at last year's auction of Acclaim's remaining assets? How much was invested just in acquiring the rights?
TM: All the rights to the games were picked up after the conclusion of the auction held on May 11, 2006. Included in the auction were approximately 286 SKUs spanning multiple generations and consoles. Some of those titles are not mentioned on our site due to further investigations needed on our part. The total cost of the acquisition cannot be calculated at this point in time, and will be some time before it is ascertained.
GS: What criteria were you using in choosing which properties to pick up?
TM: Throwback didn't target and purchase individual titles. Every title remaining in the Acclaim library was sold to us in a single purchase. So there wasn't a selection process, as it was structured as an all-or-none proposition that we were pleased with.
The Acclaim titles were originally targeted because of the recently created original intellectual properties. Some titles like Gladiator: Sword of Vengeance did not have an opportunity to experience a full product life cycle, and the preliminary sales information was promising. Other titles like the Extreme-G Racing series represented an approximate $60 million revenue level. The financial information combined with more traditional research showed to us a level of consumer penetration that could be used in future iterations.
GS: What's the next step now that Throwback has the rights to these properties?
TM: Throwback is going to continue the projects that have been worked on for some time now. The acquisition does not fundamentally alter any plans for the existing pipeline, but just adds to it. It is highly possible that new franchises or titles that have been in development will be released prior to any Acclaim-based titles.
GS: Will we see rereleases of any of these games?
TM: Yes, we're dedicated to rereleasing many of the key titles for new gamers to enjoy. They will be distributed using various digital distribution channels.
GS: Will these franchises continue to be traditionally console-based, or will we see them appear on PCs, in plug-and-play TV games, on Xbox Live Arcade, or other formats?
TM: I think a fundamental problem Acclaim had with many of these franchises is there weren't services like Xbox Live Arcade, or non-traditional platforms like Nintendo is providing with the DS, and [the] anticipated Wii console, available to them when many of these games were created. A game like Re-Volt or Iggy's Reckin' Balls would be a perfect fit for the Xbox Live Arcade service. They provide quick gameplay, and do not possess a substantial learning curve for the controls. These services will create new markets using existing console technology, so in that sense they will be console-based, but in a non-mainstream format. Throwback is planning on taking advantage of those and any other yet-to-be-announced platforms or services we could potentially benefit from.
GS: Will Throwback handle the development, publishing, or distribution of future titles in these franchises? Or is it just a rights-holder that will contract with other companies to do those tasks?
TM: Throwback will be establishing itself as a full-service publisher. Development of titles will be determined on a game-by-game basis with some titles internally developed, and others contracted to outside studios.
GS: Which franchises will we see revived first?
TM: Throwback has established an internal road map, but we're obviously excited about Re-Volt and XGRA. Pending a formal announcement, we can't provide any further information.
GS: Is Throwback focusing on returning these properties just to gaming, or will there be an effort to expand them to toys, television, movies, and so on?
TM: I think if there's an opportunity to expand to other forms, we'd be willing to enter discussions. But we're realistic, and focusing all our efforts on returning these properties to the gaming world.
GS: Do the rights to titles like Aggressive Inline and Legends of Wrestling include the rights for names and likenesses of the real-life personalities featured in those games, or just the series' brands?
TM: There are some legal issues that need to be sorted through before we can even ascertain what those titles include and we've been told not to comment on their status. I apologize for that, and wish we could provide further insight.
GS: How soon will we see Throwback make use of these acquisitions?
TM: As soon as possible. We have some organizational and legal aspects to take care of, but we're committed to bringing some titles to the next generation and beyond. We expect development to begin shortly on some titles, and will be making the necessary announcements as development progresses.
GS:: Thanks, Thomas.
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Post by newave on Jul 11, 2006 14:30:00 GMT -5
n-Space opens new studio
n-Space must be doing pretty well for themselves, they just opened up a new studio in Orlando, Florida. This new studio will be known as n-Space North, which is sitting just a bit away from their original studio, n-Space South. n-Space North will be taking on mostly Wii projects, while n-Space South will be working DS projects. It is great to see n-Space doing so well, and I hope to see a lot of support from them on the Wii/DS. Perhaps we can look forward to a sequel for Geist. Let’s just keep our fingers crossed that they aren’t working on anymore Mary-Kate & Ashley games…unless they are really, REALLY good! M-K&A game + Wiimote = too many things that I can’t post! Thanks to Phil from AMN for the heads up!
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Post by newave on Jul 11, 2006 14:30:30 GMT -5
More details on Wii chip shipments
Last week we reported on ATI’s statement concerning a ramping up of their production schedule when it came to the Wii. Now we have some more information from another company, which in turn points to an early Wii release.
PixArt Imaging is the company responsible for the Wiimote’s sensor, which makes all that controller freedom possible. Pixart made a statement recently saying that they have also begun a ramped up production schedule, which may put them at a million units by August. If their prediction comes true, this helps to lend credence to the late October Wii release speculation.
Nintendo’s Wii price point/launch announcement cannot come soon enough. Here’s to wishing the summer away!
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Post by newave on Jul 11, 2006 14:31:04 GMT -5
Madden Wii control breakdownSo you’re a big Madden fan, and you are wondering about how your favorite series is going to work on the Wii. Sure you know that the Wiimote will be used to make realistic football gestures, but you still aren’t getting the big picture. We have just the thing for you! Click the link below to see a complete rundown of just how the E3 Madden Wii demo worked, complete with pictures! Get your throwing arm ready, it’s going to be a rough season.gonintendo.com/wp-content/photos/figure1.jpg
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Post by newave on Jul 11, 2006 14:31:48 GMT -5
*RUMOR* New Smash Bros. Brawl info
I received an email last night with this tip in it, but even the sender was debating it’s validity. I figure since it is a Smash Bros. Brawl related rumor I will post it, seeing how truly popular the series is. We are always hoping for new info on the game aren’t we?!
A Japanese blog run by a programmer on Super Smash Bros. Brawl (yes, that really is the story!) has leaked some info concerning gameplay. First up, we can expect destructable environments such as crumbling terrain. Second, apparently there will be a lot of character customization relating to moves, costumes, speed, and power.
I could see the first part being true, I think destructable environments would be a great edition to the Smash Bros. series. As for the second part, while I would love more costumes, I just can’t see the rest coming true. Smash Bros. is such a finely tuned series…giving the player control over speed and power could completely ruin the feeling of the game.
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