JL24FPS
Main Eventer
Director, Animator, Editor, Podcaster, Diabetic.
Joined on: Oct 25, 2006 14:05:42 GMT -5
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Post by JL24FPS on Oct 28, 2012 14:11:28 GMT -5
WF: IndyRiffic”This is what it all comes down to… Stevo, Arrow, and Scott are closing the show in one of the biggest matches to date. Who will come out on top? Will Arrow finally achieve the biggest prize on WF? Will Scott make Arrow regret letting him into the match? Will Steveo’s reign of dominance continue on to the next PPV? FIND OUT NOW! World Heavyweight Championship Matchwwestevo07* (c) Vs. Arrow Vs. Scott -Stip 1: Spinning Impailer through a table Link to Stip 1: -Stip 2: Leaping Poisoned Frankensteiner Link to Stip 2: wwestevo07* (c): Arrow: Scott: ______________________________________________________ STIP 2: Wwestevo07* (c): Arrow: Scott: How to vote on matches: No polls and no suckish replies. Your vote will only and only count if you do the following: 1) State the username of the person you are voting for. (should I even have to say this?) 2) You must give reason on why you have voted this person as the winner. (Could be anything from smoother animation, to most creative. Compare other's animation is recommended) If you cannot complete these simple rules, then your vote won't count and will be deleted on the spot, no exceptions. Note: Alot of users like to get a mark out of 10 (or 5 if you must), but I can't force you to give a mark. Just take it to consideration when voting to make a mark to compare each animation in the match. VOTING ENDS IN 48 HOURS!
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Deleted
Joined on: May 4, 2024 23:59:54 GMT -5
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Post by Deleted on Oct 28, 2012 14:53:04 GMT -5
Stevo animatin 1 the set up was sick the spins were perfect and I liked the delayed table break made it seem more real but i know tyson is suppose to be ko'd but you shoudof made punk have a reaction plus punk hooked him wrong 9.3 out of 10
stevo animation 2 the running was perfect the jumping to zigglr was kinda urealistic the move was sick only one that had the victum fall on he top ofhis head and you had a great reaction 9.5 out of 10
overall 18.8 out of 20
Arrow animation 1 the camera angle you choose wasnt that good couldnt see much of the set up themove intself was good but for a fast mve like this you shouldnt change the camera angle the impact was good and so was the reaction 9 out of 10
Arrow ani 2 the buidup wasnt the best for his nuts being slammed he didnt have a good reaction the climbing was nice and the mve was good wish he landed n his head not his face it wuld of had a more of a sick impact like stevos and cody grabbed his back in the reaction 8.5 out of 10
overall 17.5 out of 20
Scott ani 1 nice ani flowed well smooth good table breaks and movements overall but thereaction needed to be worked on becasue it was unfnihed 9.7 out of 10
scott animation 2 great walking i thing AJ shud of been moving though the move itself was perfected except the impact and reaction because from the top of the cage the impat shold of been sicker also would of liked if AJ fell on the back of his head and the reaction shud of been better from whAT happened 9 out of 10
18.7 out of 20
Vote STEVO
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Post by wwextreme25 on Oct 28, 2012 16:50:32 GMT -5
Ok, so here goes.. Scott:: Frankensteiner:Liked how you used the idea of the cell for added effect. The running across the cell must've been hard to animate but i think it looked more like fast walking than running, maybe speed it up or add more effort in the joint movements. Love the transition from the jump into the rana position but as you had both figures go down, they seemed to be stiff and a few pics looked to be missing. I thought overall it was avaliant effort but due to the pics missing in mid air, it spoiled the flow a little which ruined it for me..also a bit more of an impact was required but good job. 7/10 Impaler:nice job here. I liked the smoothness and flow of the animation but i thought the figures looked awkward in the final turn and it looked as though it wasnt made in time before impact? i liked the joint movement and the flow was good but then you had a dead reaction and it looked unfinished which really bothered me cause had you finished this animation it maybe couldve had a greater chance of winning but it let you down. Saw a bit of string also and i think a bit more momentum needed in the take off but good job. 8/10 Overall: 15/20 ---------------------------------------------------------------------------------------------------------------------------------- Arrow: FrankensteinerReally liked this one. The way you had jomo flick the ropes to have cody fall was a nice touch and was animated really well. Loved the climb up the ropes you animated that almost perfectly so kudos. i just think as jomo was taunting and climbing the rope, cody remained still which was unrealistic. Even a slight movement of the arm wouldve been suitable. as jomo reached the top, i loved the jump and take off but i think jomo kind just fell backwards into the move rather than Wrench cody off the top rope into a lot of momentum so add more momentum in the take off next time. The smoothness i cant knock you on, was done really well, nice impact and i dont think it was stiff at all, just maybe have them both disconnect mid air like a normal rana rather than have them joint all the way through. Either way it was a solid animation. 9/10 ImpalerNice job here. It doesnt look easy. Like i said with scotts, you need to add more momentum when taking off. He just moves to the right a little and it all seems awkward and too slow. Have him move quickly and PULL warrior off the stage fast rather than a slow step. The whole thing was smooth and well animated, nice table break and good reaction i just think in mid air it seemed to have some fidgety frames but i can appreciate that due to the move being that way. Finally, i thought it was floaty. i paused it and watched it over again and you didnt complete the move in time for the table break so you kinda had them move two/three frames turning over in the same position on top of the table which looked odd but it wasnt majorly noticable. again, a strong animation. 8.8/10 Overall: 17.8/20-------------------------------------------------------------------------------------------------------------------------------------------- Stevo:FrankensteinerWow, this is impressive. The running from cara, like most of your anis is incredible. Very well done. nice movements from ziggler also, once again very smooth. I know you went for realism when having cara stay still on top of ziggler but it ruined the flow to the animation. I think it wouldve been better to just have him leap on ziggler then go straight into the frankensteiner rather than have him steady himself because although it looks realistic, the flow of the animation was ruined. The move itself was incredible. maybe have cara realease zigglers head earlier in the move like a normal rana but the smoothness of the fall was very well done and once again, your impact nor your reactions failed to disapoint. A very strong animation. 9/10 impalerThis was really well done. The first spin was soo smooth, i dont know how you animated it without it looking fidgety, must've been awkward to make. Then you went into your second spin and it was amazing i really loved it. There was a slight pause though in the impact and table break which i didnt like, looked like the table shouldve broke sooner which spoilt the impact a ltitle for me but the smothness you got in those spins without it looking fidgety was great stuff. Reactions were great and once again, you didnt disappoint. Great work. 9/10 Overall: 18/20======================================================================================== great matchup guys, sorry arrow, you came so close Vote: Stevo
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ncw
Superstar
Joined on: Jun 5, 2011 14:33:51 GMT -5
Posts: 846
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Post by ncw on Oct 29, 2012 11:36:54 GMT -5
ProsConstructiveConsStipulation 1 - Spinning ImpailerArrow:I would have liked it if you would have included a set up to the move rather than it being skipped. I feel that more torso movement for the turn was needed to give the move the most optimal start to the move. I liked the spinning during mid air but I feel that the last turn was really cutting it fine and was far too close to the table. In addition, I feel that you lost a bit of positioning whilst they were spinning. I liked how Warriors legs weren't stiff and moved when Bryan moved. I did see some string and I felt that the reaction could of done with being a bit more bigger in terms of selling the move. Regardless of the flaws I thought that the move was extremely smooth and did a good job in keeping stiffness to a minimum.Rating: 7.5/10Stipulation 2 - Leaping Poisoned FrankensteinerArrow:I liked that you included a sweep of the leg to get Cody into the correct position and that you made Morrison do a taunt. Though I felt that the sweep by Morrison could of been more pronounced as it looked more like a push rather than a sweeping attack on the legs. I liked that you used the arms for leverage so that Morrison to climb and that he stuck them outward to show that he was trying to balance himself. I felt that there was too much slight pauses when John was standing on the top rope and when he was perched on Cody's shoulders. However, the hop over Cody's head I felt gained the move some momentum of force to drive the Frankensteiner down to the mat with strong impact. What made the impact look good was how Cody landed head first rather than landing flat on the canvas though I didn't like how the reaction had a slight delay of a pause. I know you went for more of a dazed/unconscious reaction to the move but I feel that it would have added to the animation if there was more of an oversell from Cody. Regardless of some of the timing flaws it was very nicely done.Rating: 8.6/10Overall Rating: 16.1Stipulation 1 - Spinning ImpailerScott:I felt that the start up to the move was quite stiff and was really nothing more than a bit of shuffling around rather than any pronounced joint movement to start the move. I saw that Bulldog was straining to get out of the move a bit but it was too short lived in my opinion. I liked that you got Captain America's left leg lifted to really give the move the needed power to the spins by shifting his weight to one side. However, I felt that Bulldog's leg movements was quite choppy during mid air but the spins were relatively smooth. Overall I believe that there is some underlining stiffness issues and the lack of reaction didn't help matters either.Rating: 6.8/10Stipulation 2 - Leaping Poisoned FrankensteinerScott: I loved the tight rope esque running with the careful foot placings and arms outstretched. I would have liked to have seen AJ Styles move even a little whilst waiting for his opponent.The speed in which AJ fell was quite 'phenomenal' Really made the move look very impactful. What also did this was how the other guy was getting pulled down just as fast as AJ making them both in the same position for impact. Quite disappointed in the reaction though. I would have liked to have seen more of a bounce from AJ something a little more impactful but still good none the less. Overall an tremendous animation. I think it is the best one you have ever made.Rating: 8.8/10Overall Rating: 15.6Stipulation 1 - Spinning ImpailerStevo:The spins were so coordinated as unlike your adversaries animations, they had the spins all in one due to where their figures would land. I liked the subtle movements in the feet as I saw Tyson's and Punks feet jolt as the move was about to happen. Your animation was good because it showed each spin off very clearly whilst being very smooth and not stiff at the same time. I also liked how there was one frame where the table didn't break even though Punk and Tyson had already landed on it. This attention to detail being payed is the reason why your animation is a cut above the rest. In addition, the whip lash effect of the heads was very nicely done too and was the only animation here that didn't need a big fancy reaction. Immaculate, no flaws what so ever.Rating: 9.8/10Stipulation 2 - Leaping Poisoned FrankensteinerStevo:I felt like the whole animation was just so light. Sin Cara looked to be almost floating and not actually running properly. I would have liked to have seen the soles of his boots actually press down on the mat. In addition, I wasn't a fan of Sin Cara only using one foot to land on the ropes. I would have much rather seen him climb them more than he did. I liked that Sin Cara had his arms out stretched to relieve the brunt of the impact. Again with the lightness, I felt that Dolph's impact wasn't destructive enough and deserved a second bounce as posed to just one. Also a bit of rolling around and head holding for the reaction wouldn't have hurt either.Rating: 9.7/10Overall: 19.5 My vote goes to Stevo
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Deleted
Joined on: May 4, 2024 23:59:54 GMT -5
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Post by Deleted on Oct 29, 2012 16:15:01 GMT -5
Sorry for the delayed vote guys! I will try to be as fair as possible.
Stevo - Impaler - Wow bro that was a Great ani. The attention to detail you achieved was incredible. The feet movements in the turn as well as the body movements were spot on. The whole move was incredibly smooth. I maybe would have liked to see Tyson struggle a bit before he hit the move though. I loved the table break. So realistic. I dont have much more to say. Great! 9.5/10
Stevo Frakensteiner - Another great job. However not quite as good as the impaler. (Still Awesome though haha). Yeah the thing was this ani was that it just seemed a bit soft and unrealistic in some places. Sin Cara looked like he was gliding over the matt rather than running. The however was Extremely smooth and flowed well. The hop up onto Dolph for the move looked a bit unrealistic but you executed the move very well. The reaction you added looked great but i perhaps would have wanted there to see as if there was a bit more destructive impact in the move. However the whole thing was superb. 8.6/10
18.1/20
Scott Impaler - Nice Job Bro! That was such a good job on that, I cant imagine animating that as it looks such a fidgety ani to make. My hat goes of to you for putting it through a table to. I thought the whole move itself was very smooth and had a very nice flow to it. The only real thing i picked up on was the table break. I thought it was a bit delayed which kinda ruined the impact slightly for me. The lighting was also a bit flickery nearer the end of the ani but overall bro you did a damn good job. 8.6/10
Scott Frankensteiner - WOW! I loved this ani. I liked how he was wobbling on the top of the cage and had his hands out! Very realistic. Would have perhaps liked to see the string edited though. Anyways, The whole move itself was very smooth and the speed was just right bro. Excellent. It made the whole move have great impact which really won me over. The reaction however kinda lacked for me but however it was still great. 9/10
17.6/20
Arrow Impaler - Nice Job Bro! Right away I love the creativity in this ani. I thought the start of the ani needed a bit more momentum to get it going as it kinda just started. However, the whole move like the others was very smooth. You did well to reduce fidgetyness in a tough move which was great. However, i just thought after the first spin it was a wee bit floaty but still i liked the flow and overall it was great! 9/10
Arrow - Frankensteiner - Good Job Again bro! Loved the build up bro, great job putting in that extra effort. I thought cody was a bit still when JoMo was climbing the ropes. However the rest of the move was great. The smoothness i cant knock you on at all bro. The impact was great and I thought yours looked the most destructive out of the others. Well Done! 9.3/10
18.3/20
So by my votes i have Arrow as the winner. VOTE ARROW!
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Ross
Main Eventer
Joined on: Nov 21, 2008 9:43:29 GMT -5
Posts: 3,154
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Post by Ross on Oct 29, 2012 16:25:04 GMT -5
Sorry for not a long vote but I vote for Stevo.
I think his animation were better over both the stips in my opinion. I think that his Spinning impailer was the most realistic and the movements were perfect I think, there was no string as always and the impact/ table break was great and I like the dead reaction from Kidd. Arrow I thought your second spin was abit to quick and Scott I thought your ani lacked afew frames.
For the Frankenstiener I cant pick between Stevo and Scott. Stevo's is very realistic again and Scott's is really creative and probably his best IMO. Both were really smooth and again I can't see any string. I think both the reactions were good but I think Stevo just edges Scott there.
Arrow your anis were great too but It came down to Stevo and Scott.
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JL24FPS
Main Eventer
Director, Animator, Editor, Podcaster, Diabetic.
Joined on: Oct 25, 2006 14:05:42 GMT -5
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Post by JL24FPS on Oct 29, 2012 23:24:56 GMT -5
I really enjoyed these animations. All of them were excellent.
Stevo: Stip 1- The twist was good. smooth, as always. The table break looked real and had just the right amount of frames. I liked the reactions of both. I didn't see string. The sound was nice. The one flaw I noticed, was the tables moved apart right as the twist started, but its a minor detail. 9.5/10
Stip 2- I loved the running from Sin Cara, very smooth and it looked natural. The jump and rope bounces were great and I really enjoyed the impact. Ziggler's reaction was lifelike. So realistic. Once again, no string and the sound matched up really well. My only two problems, were Ziggler was fidgity at the beginning, and Sin Cara seemed a little stiff on the fall and impact. He could have had more of a reaction. Awesome job though. 9/10
Overall: 18.5
Arrow: Stip 1- Good stuff here. I didn't see any string. The twist looked okay. It looked like it could have used more "oomph". The fall was good, but I didn't get a great look at the table break. A better camera angle would have been better. It took away from the impact. The reaction was really good, I just wish you would have put a pause at the end. It cuts off abruptly and takes away from the AWESOME sound you added. 8.5/10
Stip 2- I wasn't a big fan of the push and lack of movement from Cody while he was sitting there. The taunt from Morrison was really good though. Nice and smooth. His climb looked great! The actual move looked very impactful and it seemed like it hurt! Cody had a great reaction and Morrison's bouncing reaction was good. I liked the sound. It also flowed very well and is the better of the two. 9.5/10
Overall: 18/10
Scott: Stip 1- This was really good. Although, as with Arrow, your twist needed to be faster so it could have more "ooomph" You could have also used a few more frames in the twist. The table break was good. I would have had the reaction be a little longer and added a pause at the end for effect. 8/10
Stip 2-Clearly your better of the two. I Think this is my favorite of them all. The balance act was simply brilliant work. the whole thing was super creative. It was so smooth and it had a fantastic impact. The Angles were good and the reactions from both guys were sweet. The only thing that would have improved this would have been sound. If you gave it some audio it would have been incredible. This has to be your best animation so far. 9.5/10
Overall: 17.5
Vote: Stevo
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Wardyz
Superstar
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Joined on: Jan 6, 2012 20:32:52 GMT -5
Posts: 566
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Post by Wardyz on Oct 30, 2012 5:01:38 GMT -5
Stip #1
Stevo : The best out of the 3, Smooth, realistic movements, I like how the spin flowed really well... I was a fan of the delayed table break but it was smooth... the reaction was ok, but it was a bit fidgety
Arrow : The start seems a bit slow but as the move goes on, has a better speed... It was smooth and the movements was nice, but the last spin was a little floaty being next to the table... the move was impactful but the reaction was a bit slow again
Scott : First off I thought you could of had America holding the arms rather than the body... the move was similar to Arrow's (Smooth but the last spin was too close)... The camera angle was a bit too close as it missed a little bit of the reaction... the reaction seemed fidgety
Stip #2
Stevo : The running was phenomenal! The move was very realistic and smooth which is in all of your animations... the main problem was the fidgetiness of Ziggles... the impact looked painful but the reaction was a bit dull
Arrow : Possibly just better than Stevos... Great build up! The move it self was very smooth and not too stiff... my only problem was how the reaction almost looked delayed, unlike your previous version... great effort!
Scott : Creativity points for the build up and how smooth it is! The rana reminded me of TNA! No stiffness and is smooth most of the way but during the last part, it missed frames which really dampers your chances... the reaction was good but fidgety
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Arrow was fingertips away from winning...
Vote : Stevo
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