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Post by Lewscher on Sept 25, 2013 3:43:08 GMT -5
Hey guys, i need some help on understanding what some WWE games have to offer. the latest one i own/have played is SvR-09, so i need you guys to help explain 10/11/12/13 for me ;D Basically what i'm after is which of the later games had the more fun to play TLC matches, i remember at one point they re-made the "physics system" for them and the first time was bad in comparison to the next years release with that new style. so if anyone can run down what its like to play each years game, and what new 'features' were added Would be greatly appreciated, things like how ladders possition in the corner, stacking tables, etc etc things like that Second Question is which games after 09 had edge/matt/jeff. cheers to anyone who can give me a run down of what each game was like to play, im really after a newer WWE game to play haha
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Post by ¡Twist Of Cinnamon! on Sept 25, 2013 5:42:03 GMT -5
If you've played one WWE game, you've played them all. With each game, you may get a new feature and a slight upgrade in the graphics but thats about it. A lot of the 'new features' have been in previous games then they take it out of the next one so that they can bring it back in a future game for promotional purposes.
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Post by OverTheEdge on Sept 25, 2013 7:07:40 GMT -5
2011 had the best weapon physics. Even though things could get a bit screwy at times, I'll never understand why they dialed it back nearly as much as they did in the following years.
Edge has fortunately, and rightfully, been in every game in the SmackDown Series and continued on into '12, '13, and will be in 2K14 as well. The last game the Hardys were in was 2010 for Jeff and 2011 for Matt.
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Post by The Yes Man on Sept 25, 2013 10:16:15 GMT -5
Get 2011. That's how thorough a modern roster should be. The only people I think were missing were Hawkins, Trent Baretta, and Caylen Croft. That and the jobber half of Nexus, and Daniel Bryan. Which was all understandable. Best weapon physics, etc. I still play it, more often than 13.
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