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Post by Colter on Nov 3, 2013 19:19:46 GMT -5
Made it back in August, came out decent I think.
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Post by wwextreme25 on Nov 3, 2013 19:42:56 GMT -5
Nice animation. I'll comment on it even though its old as thats obviously why you posted it here Here's a few tips though. I noticed as DB got picked up he moved from side to side in mid air which caused a fidgety look. Try to maybe look back on your images on your camera to see if the figure is flowing in the right position. That was you will get a nice mid air flow of the figure. Also it looked like you only took like 5 pics - if that - for the pickup and you should maybe take a few more to get a more consistent fluid smoothness. bend takers knees before he picks up DB, that way you make it look more realistic on takers part as he struggles to hoist up DB. I wasnt a big fan of the mid air pause, you should try animating the pause (if that makes sense) like when he's in mid air, keep him in the position but twitch a few joints; by that i mean move the legs / arms in TINY miniscule movements like side to side or just evan up and down a bit - the reason for moving them in tiny movements is when you speed it up on the computer it will look slower than usual and will give that pause effect. On the fall back down, the speed was VERY fast and shouldve been slowed down a little. You again had the trouble of fidgetyness of DB moving from side to side in mid air. Refer to this thread for animation tutorials on fidgetyness (they will be labelled) wfigs.proboards.com/thread/101470/animation-board-guide-before-postingFinally, i suggest referring to the tutorials for stiffness as well. Try to maybe watch a video of the move on youtube, that way you will give yourself a reasonable understanding of the movements the move should look like and you can then incorporate that into your animations. Hope this helped
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