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Post by /X Metal Sorenges x "Mac Oh J~ on Dec 29, 2013 23:43:20 GMT -5
Decided to take out the old camera and transgress into the realm of stopmotion once more. Any form of constructive criticism would greatly be appreciated!
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Deleted
Joined on: May 5, 2024 18:35:37 GMT -5
Posts: 0
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Post by Deleted on Dec 30, 2013 0:23:36 GMT -5
Was nice work considering you haven't done this in a while.
It looks like you took enough pictures however there should have been more of a reaction also you need to move the joints of each figure in every frame to make it look more realistic as this animation was very stiff, especially in Hogan's arms, move the elbow joints when he's running to give it a more realistic feel. Also the one or 2 images in the leg drop it self that looked like he went up higher or moved should be deleted as it makes the animation quality go down a lot.
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Post by /X Metal Sorenges x "Mac Oh J~ on Dec 30, 2013 21:25:00 GMT -5
Was nice work considering you haven't done this in a while. It looks like you took enough pictures however there should have been more of a reaction also you need to move the joints of each figure in every frame to make it look more realistic as this animation was very stiff, especially in Hogan's arms, move the elbow joints when he's running to give it a more realistic feel. Also the one or 2 images in the leg drop it self that looked like he went up higher or moved should be deleted as it makes the animation quality go down a lot. I really appreciate the insightful response Will. This was only my second attempt using RA figures so it was mainly a test to see how well the figure can move. With that being said, Hogan's knee and leg joints held up exceptional well so I may make more animations with him/other RA figures in the near future. Looking back at the initial ani, I can agree that Hulk Hogan arms could have been moved much more efficiently. Maintaining flow and smoothness is something that I tend to acquire as one of my stronger properties as a abecedarian, so it doesn't become so much of an issue as opposed to stiffness/floatiness. Next time, i'll be sure to scroll through the sequence of pictures and take out the more inconsistent and faulty ones that predominately override the progress of the animation entirely. Thanks for your time Will!
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