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Post by Deleted on Apr 17, 2013 16:34:48 GMT -5
I'm sick of everybody having the same moveset other than Signatures, Finishers and Taunts (and some grapples) Eh, it's really not as bad as it used to be, there's still a lot of room for improvement, especially for guys like Rock and Austin, but I feel like we're at the point where the amount of moves available is good enough so that most of the roster can have decent movesets after editing the crappy defaults.
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Post by OverTheEdge on Apr 17, 2013 17:41:01 GMT -5
I'm sick of everybody having the same moveset other than Signatures, Finishers and Taunts (and some grapples) Eh, it's really not as bad as it used to be, there's still a lot of room for improvement, especially for guys like Rock and Austin, but I feel like we're at the point where the amount of moves available is good enough so that most of the roster can have decent movesets after editing the crappy defaults. Very, very true. I edited everyone's within the first week I had the game and have never had a problem with them since. Just look at the DLC's movesets. All of them are pretty spot on and require very little editing anyway. So there are some movesets that already are very specific to their respective Superstars.
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Post by Deleted on Apr 17, 2013 17:49:07 GMT -5
All I want, for the love of god, is an accurate entrance for Steve Austin and wrestling attire with two knee braces. That's if he's in 2K14.
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Post by OverTheEdge on Apr 17, 2013 17:55:12 GMT -5
All I want, for the love of god, is an accurate entrance for Steve Austin and wrestling attire with two knee braces. That's if he's in 2K14. The knee brace (or lack thereof) deal never really bothered me, but it'd be nice to see. As for the entrance, I thought they did a great job on his champion and ATV one, so yeah. A newly animated standard one would have been nice too. I can only assume that because Rock will be on the cover, that I will be able to play the game one match a year before it breaks or just leaves my house on it's own accord?
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Post by Deleted on Apr 17, 2013 17:59:40 GMT -5
All I want, for the love of god, is an accurate entrance for Steve Austin and wrestling attire with two knee braces. That's if he's in 2K14. The knee brace (or lack thereof) deal never really bothered me, but it'd be nice to see. As for the entrance, I thought they did a great job on his champion and ATV one, so yeah. A newly animated standard one would have been nice too. I can only assume that because Rock will be on the cover, that I will be able to play the game one match a year before it breaks or just leaves my house on it's own accord? I always thought the two braces was his more iconic look. I was hoping to be able to add the in ring portion of the ATV entrance to his normal entrance, but you can't
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Post by Deleted on Apr 17, 2013 18:20:22 GMT -5
I always thought the two braces was his more iconic look. He was at the prime of his career during 1997-1999 while wearing that single knee brace, I mostly associate the two braces with the heel/What? gimmick/retired version of Austin. Anyways, I still don't understand why some people want the Attitude Era stuff completely gone. Is there really anybody out there who doesn't want to see more awesome attires like Triple H with hHh trunks, Kane's flame singlet, and ABA Taker?
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Post by OverTheEdge on Apr 17, 2013 18:30:17 GMT -5
I always thought the two braces was his more iconic look. He was at the prime of his career during 1997-1999 while wearing that single knee brace, I mostly associate the two braces with the heel/What? gimmick/retired version of Austin. Anyways, I still don't understand why some people want the Attitude Era stuff completely gone. Is there really anybody out there who doesn't want to see more awesome attires like Triple H with hHh trunks, Kane's flame singlet, and ABA Taker? Yeah, I'd more than welcome it back for 2K14. No doubt it was a huge selling point for '13. By the time the DLC was done, the current roster was finely represented as well--if not the best it had been in years.
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Post by Deleted on Apr 17, 2013 18:44:13 GMT -5
I always thought the two braces was his more iconic look. He was at the prime of his career during 1997-1999 while wearing that single knee brace, I mostly associate the two braces with the heel/What? gimmick/retired version of Austin. Anyways, I still don't understand why some people want the Attitude Era stuff completely gone. Is there really anybody out there who doesn't want to see more awesome attires like Triple H with hHh trunks, Kane's flame singlet, and ABA Taker? I never said I wanted the AE stuff gone, just wouldn't mind more extra attires for guys. I would love ABA Taker.
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Post by Rontaro13 on Apr 17, 2013 20:34:18 GMT -5
I can only assume that because Rock will be on the cover, that I will be able to play the game one match a year before it breaks or just leaves my house on it's own accord? Brilliant, simply brilliant comment.
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Post by Deleted on Apr 17, 2013 21:24:36 GMT -5
He was at the prime of his career during 1997-1999 while wearing that single knee brace, I mostly associate the two braces with the heel/What? gimmick/retired version of Austin. Anyways, I still don't understand why some people want the Attitude Era stuff completely gone. Is there really anybody out there who doesn't want to see more awesome attires like Triple H with hHh trunks, Kane's flame singlet, and ABA Taker? I never said I wanted the AE stuff gone, just wouldn't mind more extra attires for guys. I would love ABA Taker. That was directed at other people in this thread, not you.
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Post by 0,Y on Apr 18, 2013 10:17:19 GMT -5
I'm sick of everybody having the same moveset other than Signatures, Finishers and Taunts (and some grapples) Eh, it's really not as bad as it used to be, there's still a lot of room for improvement, especially for guys like Rock and Austin, but I feel like we're at the point where the amount of moves available is good enough so that most of the roster can have decent movesets after editing the crappy defaults. But you shouldn't have to edit everybodys moveset! It would take them more time to do everybody (or at least the most important superstars) as accurate as possible but the huge number of people on the roster prevents having an at least 75% accurate moveset.
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Post by OverTheEdge on Apr 18, 2013 10:32:59 GMT -5
Eh, it's really not as bad as it used to be, there's still a lot of room for improvement, especially for guys like Rock and Austin, but I feel like we're at the point where the amount of moves available is good enough so that most of the roster can have decent movesets after editing the crappy defaults. But you shouldn't have to edit everybodys moveset! It would take them more time to do everybody (or at least the most important superstars) as accurate as possible but the huge number of people on the roster prevents having an at least 75% accurate moveset.How so? I still don't get your logic there. You're saying the only way someone like John Cena could get a 100% accurate moveset is if there were only like 20-30 guys on the roster? Funny, because after I edited his in '13, John Cena has a 100% accurate moveset, and there are still over 100+ Superstars and Divas in the game. Now, I'm not saying we should have to edit everyone's moveset every year. Believe me, after doing just that for the past three or four years or so, it's extremely annoying. But the size of the roster has nothing to do with how accurate the movesets are and can be. The two aren't mutually exclusive entities.
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Post by sean™ on Apr 18, 2013 11:06:19 GMT -5
It's such a small part, but one thing I really miss from previous THQ games is being able to attack someone during their entrance.
I feel like thats the one thing that Universe mode lacked, and was the cause for me not playing it. Take RAW 2 for the Xbox for instance. In it's "story mode", you almost had free reign of what you wanted to do. In other words, it allowed you to dictate the "Cutscenes". Allowed you to somewhat create the storylines without just putting people in match after match.
I'd love to be able to select sitting at the Announcer's table for a match. Maybe I interfer, maybe I just want to make sure the bad guy doesn't cheat? But having the option to do so would really open things up.
Maybe I have a feud that's boiling over, to the point where an entance attack makes sense to the story?
I just hated the idea of Universe mode dictating when things like that would happen. As much as a friendly surprise as they were, they also became very repetitive and there's no logic on how to get one over another.
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Post by alexgg on Apr 18, 2013 11:16:40 GMT -5
It's such a small part, but one thing I really miss from previous THQ games is being able to attack someone during their entrance. I feel like thats the one thing that Universe mode lacked, and was the cause for me not playing it. Take RAW 2 for the Xbox for instance. In it's "story mode", you almost had free reign of what you wanted to do. In other words, it allowed you to dictate the "Cutscenes". Allowed you to somewhat create the storylines without just putting people in match after match. I'd love to be able to select sitting at the Announcer's table for a match. Maybe I interfer, maybe I just want to make sure the bad guy doesn't cheat? But having the option to do so would really open things up. Maybe I have a feud that's boiling over, to the point where an entance attack makes sense to the story? I just hated the idea of Universe mode dictating when things like that would happen. As much as a friendly surprise as they were, they also became very repetitive and there's no logic on how to get one over another. This ^ Plus I want them to 'fix' how WWE 13 was. I have never had a single cutscene where I can choose what to do.
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Post by 0,Y on Apr 18, 2013 12:30:02 GMT -5
But you shouldn't have to edit everybodys moveset! It would take them more time to do everybody (or at least the most important superstars) as accurate as possible but the huge number of people on the roster prevents having an at least 75% accurate moveset.How so? I still don't get your logic there. You're saying the only way someone like John Cena could get a 100% accurate moveset is if there were only like 20-30 guys on the roster? Funny, because after I edited his in '13, John Cena has a 100% accurate moveset, and there are still over 100+ Superstars and Divas in the game. Now, I'm not saying we should have to edit everyone's moveset every year. Believe me, after doing just that for the past three or four years or so, it's extremely annoying. But the size of the roster has nothing to do with how accurate the movesets are and can be. The two aren't mutually exclusive entities. okay so picture this: You got about 100 different Superstars and Divas on the game. It's so much easier to just give them a generic moveset with different finishers, sigs and some grapples than making everybody as accurate as possible. Sure the amount of animations in the game would still be the same but it would take them about 10 times as long to make everybody as individual as possible. I'm not sure how long it took you to fix one persons moveset but it probably took a while. Now take this time x100. It seems that it's too big an effort for them to do. But I agree with the idea of doing the most important stars as accurate as possible and giving less important people generic movesets.
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Post by Deleted on Apr 18, 2013 12:32:19 GMT -5
How so? I still don't get your logic there. You're saying the only way someone like John Cena could get a 100% accurate moveset is if there were only like 20-30 guys on the roster? Funny, because after I edited his in '13, John Cena has a 100% accurate moveset, and there are still over 100+ Superstars and Divas in the game. Now, I'm not saying we should have to edit everyone's moveset every year. Believe me, after doing just that for the past three or four years or so, it's extremely annoying. But the size of the roster has nothing to do with how accurate the movesets are and can be. The two aren't mutually exclusive entities. okay so picture this: You got about 100 different Superstars and Divas on the game. It's so much easier to just give them a generic moveset with different finishers, sigs and some grapples than making everybody as accurate as possible. Sure the amount of animations in the game would still be the same but it would take them about 10 times as long to make everybody as individual as possible. I'm not sure how long it took you to fix one persons moveset but it probably took a while. Now take this time x100. It seems that it's too big an effort for them to do. But I agree with the idea of doing the most important stars as accurate as possible and giving less important people generic movesets. But that's not an issue, as you can change them yourself. Would you want to sacrifice 70-80% of the roster just so the moves are a little more accurate when the game is shipped out to stores? I sure as hell wouldn't. I think the main thing they need to spend a little more time on moveset wise are the running grapples and running strikes.
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Post by Kanenite on Apr 18, 2013 12:32:54 GMT -5
I had a cutscene where I had a choice, but only once. It was the one where someone interferes and throws a chair in and you get to decide what to do with the chair.
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Post by 0,Y on Apr 18, 2013 12:39:00 GMT -5
okay so picture this: You got about 100 different Superstars and Divas on the game. It's so much easier to just give them a generic moveset with different finishers, sigs and some grapples than making everybody as accurate as possible. Sure the amount of animations in the game would still be the same but it would take them about 10 times as long to make everybody as individual as possible. I'm not sure how long it took you to fix one persons moveset but it probably took a while. Now take this time x100. It seems that it's too big an effort for them to do. But I agree with the idea of doing the most important stars as accurate as possible and giving less important people generic movesets. But that's not an issue, as you can change them yourself. Would you want to sacrifice 70-80% of the roster just so the moves are a little more accurate when the game is shipped out to stores? I sure as hell wouldn't. I think the main thing they need to spend a little more time on moveset wise are the running grapples and running strikes. I'd rather have 20 accurate movesets of the most important superstars than having to spend 50+ hours to fix movesets that shouldn't have been generic anyway
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Post by Deleted on Apr 18, 2013 12:42:35 GMT -5
I hope some glitches get removed and the servers get fixed. Also, I hope Taker gets a decent damn entrance attire (the hat and coat with the bald head was unacceptable). Oh, and fix the steel cage match, you can win that crapin 20 seconds.
Other than that, I'm fine with the way the game is and I just want to see the roster.
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Post by OverTheEdge on Apr 18, 2013 14:17:55 GMT -5
But that's not an issue, as you can change them yourself. Would you want to sacrifice 70-80% of the roster just so the moves are a little more accurate when the game is shipped out to stores? I sure as hell wouldn't. I think the main thing they need to spend a little more time on moveset wise are the running grapples and running strikes. I'd rather have 20 accurate movesets of the most important superstars than having to spend 50+ hours to fix movesets that shouldn't have been generic anyway But you don't have to fix them. No one's forcing you to. If you want them to be as accurate as you say you do, then make the effort and change them. It's a waste of time to complain about something we can so easily change ourselves. You'd only have to change the 20 or so Superstars you want to have accurate and forget the rest are even there anyway, since that's what you're saying you'd want. Who's to say that even if we did only get 20 Superstars that their movesets would be perfect anyway? That's the point I'm trying to make. The roster size has absolutely no impact on how accurate movesets are. That'd be like saying I hope we only get one arena so the commentary can be better. It makes no sense since the two have no relation to each other. All of the default movesets were set at some point. It just comes down to them getting them right the first time around like they did with all of this year's DLC.
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